Forum Discussion
4 years ago
"Vicarmar;c-2248857" wrote:
Amen!
Adding 15% to the base Tenacity ("modding a unit for potency 15% more than an opposing unit's tenacity") seems like the easiest and fairest way to make this much better and make the game much more enjoyable. ~~Imagine DR beating SLKR 100% of the time~~
Yep. As Fatal and others mentioned, it's super frustrating to do all the right things in a counter and have it blow up in your face due to RNG simply not liking you. It's also blatantly false to suggest that only bad strategies/counters get screwed by the 15% resist chance. A small fraction of matchups in the game might be that way -- namely, either the use of 'hard counters' or extreme punchdowns -- but the vast majority of matchups are not free of the 15% ruining things big time.
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