Forum Discussion
7 years ago
What I don't like about mods is you can spend $10 on crystal refreshes and I can spend $1000 on crystal refreshes and it's possible that you get better mods than me. Or, if FTP, I spend all my free crystals on mod farming each week and another player spends no refreshes they can still get better mods Than me by RNG. And this RNG advantage is permanent (speed secondaries) . So one lucky +25 mod early on can put someone months ahead of other players because of an RNG oddity. That a lot more RNG than farming a character and getting a lot more shards. You can eventually catch up on shards. You may never catch up on speed secondaries, possibly. I don't see how speed secondaries is less RNG than damage etc in battles since it is still luck of the small odds in farming. And in my opinion, it is exponentially more RNG and more permanent RNG.
If there were skill in picking mods to place, then I would agree @Kyno but it is 99% speed secondary RNG that decides if a mod is good or not. And it takes no skill to go to swgoh.gg and sort by speed. Even less when they implement the sorting in game.
I suppose you could say it is skill in deciding who to put your fastest mods on and who to go first on your team, but my experience has been: have faster speed than opponent, win on offense ( and vice versa)
If there were skill in picking mods to place, then I would agree @Kyno but it is 99% speed secondary RNG that decides if a mod is good or not. And it takes no skill to go to swgoh.gg and sort by speed. Even less when they implement the sorting in game.
I suppose you could say it is skill in deciding who to put your fastest mods on and who to go first on your team, but my experience has been: have faster speed than opponent, win on offense ( and vice versa)
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