Forum Discussion
7 years ago
Mods are great, secondaries are super RNG based yes, but it gives you more options for customizing how you want your team to work with the primaries which are set based on what level the mod is. And the sets are definite numbers for everyone. Mods allow you to buff your support characters with Speed or health, your attackers with offense or crit damage or crit chance, your tanks with health or defense or speed etc. Secondaries are really the only place where I can understand the RNG complaint, but mods are a great addition to this game.
Mod challenges require you to at least farm some teams to to 5* and g8 or so --> Gives you more reason to expand your roster mid game. Mod sets allow you to buff tanks/support/attackers differently and same with the primary stats you choose for your Arrow/Triangle/Cross/Circle mods. Getting those mods might be slightly rng dependent, but once you have them, you have them. Unlike the secondaries where you still have to get them and then maybe you'll get the secondary you want to go up.
Mods are the only way to keep this game interesting as it's really the only way you can make your characters unique from others.
Mod challenges require you to at least farm some teams to to 5* and g8 or so --> Gives you more reason to expand your roster mid game. Mod sets allow you to buff tanks/support/attackers differently and same with the primary stats you choose for your Arrow/Triangle/Cross/Circle mods. Getting those mods might be slightly rng dependent, but once you have them, you have them. Unlike the secondaries where you still have to get them and then maybe you'll get the secondary you want to go up.
Mods are the only way to keep this game interesting as it's really the only way you can make your characters unique from others.
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