Forum Discussion
Ichiraikou
4 years agoNew Spectator
I feel like there is a good core in this kit, but it's ruined by just constantly throwing similar effects (if not outright the same) on top of each other. Which is why ultimately, I don't like it that much. Even thou I want to.
Some examples:
There are also some minor things, like the protection ignore while Stealthed when she already gains a significant increase to damage. Or the weird way you worded "inflicting the opposite debuff, if any" (also, no duration is given for those debuffs). But you get the idea: Cool concept, not so cool execution.
Sorry I ended up not liking this one that much. But I do hope this helps.
Some examples:
- From her unique she deals 50% more damage while Stealthed, but her basic also deals 50% more damage if she's Stealthed. Literally the same effect (and even the same number) on top of each other. (plus she can also gain offence up with her basic, which also stacks on top of all of this).
- She gains +20 Speed while Stealthed, but her basic also grants +20% turn meter if she has stealth, which is also a speed building effect. This wouldn't be so bad, if it wasn't tied to the same condition. (and that's not even mentioning the zeta of her unique. Which is also turn meter gain from stealth)
- She reduces her cooldowns from her unique whenever she defeats an enemy. But she also reduces one of her coodowns with her basic on a crit, and also reduces all allied cooldowns with her special if it defeats the target (which is double weird since a character having both a mass assist and an effect when they defeat an enemy is already a weird and contradictory combination).
- Her unique can grant stealth to another ally when she gains stealth. But her only ability with which she can gain stealth already grants stealth to another ally, of your choosing no less. (If she has no debuffs, this is also literally it's only effect. Making the stealth from the unique even weirder.).
There are also some minor things, like the protection ignore while Stealthed when she already gains a significant increase to damage. Or the weird way you worded "inflicting the opposite debuff, if any" (also, no duration is given for those debuffs). But you get the idea: Cool concept, not so cool execution.
Sorry I ended up not liking this one that much. But I do hope this helps.
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