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Ichiraikou
5 years agoNew Spectator
"jman1234;c-2103415" wrote:
Updated kit with some of your suggestions. For the special, I wanted to keep the cleanse but wasn't sure what else to do, so I decided to put a twist on General Kenobi's The Negotiator special for Ahsoka's special instead of granting the additional offense buffs.
Ahsoka Tano | Light Side, Attacker, Leader, Galactic Republic
Advancing Slashes (Basic): Deal Physical damage to target enemy. If Ahsoka has damage immunity, grant Foresight for 2 turns to a random other Galactic Republic ally that doesn't have it yet. Otherwise she gains Foresight for 2 turns.
(Special 1) : Dispel all debuffs from allies and grant all enemies the debuffs that were dispelled. In addition, all allies gain Advantage until the end of their turn. If the allies are Galactic Republic, they are also called to assist on target enemy.
(Leadership) : All allies have +30% Offense, Critical Chance, and Critical Damage. In addition, all enemies can't gain Critical Hit Immunity. Whenever a Galactic Republic ally scores or suffers a Critical Hit, they gain Critical Hit immunity for 1 turn and 15% Turn Meter. At the start of each turn, Galactic Republic allies with Damage Immunity or Critical Hit immunity are immune to debuffs until the end of that turn.
While there are other active Galactic Republic allies, Ahsoka:
Has Damage Immunity, which can't be Copied, Prevented, or Dispelled.
Loses Damage Immunity when all other Galactic Republic allies are defeated.
(Unique) :
When Ahsoka uses her basic ability during her turn, she calls another random Galactic Republic ally to assist. Whenever a Galactic Republic ally attacks out of turn, they recover Health and Protection equal to 5% of Ahsoka's Max Health and Protection, and Ahsoka gains +5% Offence (stacking) until the end of the encounter.
If all allies are Galactic Republic at the start of the battle:
Ahsoka has +50% Max Health and Protection.
Ahsoka deals double damage, but can't score Critical Hits while any other allies are active.
When all other allies are defeated, Ahsoka gains +100% Counter Chance and +50 Speed, and all enemies have their Critical Avoidance set to 0.
Nice @jman1234 . It looks pretty good right now. I also like the twist on the special, really works with the anti debuff theme from the lead. so even if enemies manage to evade it, you still have a way to punish them for it. I would change the wording of it a bit thou to make it more clear:
(Special 1) : Dispel all debuffs from all allies. For each debuff dispelled this way, inflict that debuff on a random enemy for 2 turns, which can't be Evaded or Resisted. Then grant all allies Advantage for 1 turn and call all Galactic Republic allies to assist.
This is a bit more clear on what it does, but is ultimately the same effect as yours.
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