Forum Discussion
MasterSeedy
8 years agoNew Ace
+1
Especially Zetas. Even Omegas. If you don't have any Omegas, don't have GW give you any teams with Omegas. If you don't have any Zetas, don't have GW give you any teams with Zetas.
If they can come up with a metric that actually works, as you suggest, then fine. Put Zetas back in when zeta-adjusted-power is on par with your team's power. Until then, it just doesn't work. I have no zetas. I'm not going to have any zetas any time soon, and maybe I won't ever have any zetas.
There are still so many factions that I have to complete just to get the Mods that I'm supposed to have to up my Crew Power so that I can get my ships to win zeta challenges. But if you spend your energy on shards (to get the factions) and mods (to get the crew power), then you haven't spent any on ships. And getting enough ships takes literally months.
So, no, I may not ever have any zetas. But I still have to face Nihilus teams and Maul teams and Vader teams with zetas. I am still trying to get enough rebels to have 5x 7* so that I can get Emperor Palpatine, but I have to face all-sith synergy squads.
Even worse? The thing about synergy squads is that hardly any of them give you synergy over the long haul. GW is a long-haul. We all know that Sith squads have the best synergies and that the Sith have the best leader abilities. But they don't have good healing abilities (except sometimes with Nihilus lead). So I can put together a team with synergy, but it can't heal the damage it takes as fast as it takes it. You need to be back up to full by the end of a battle, and that just doesn't happen with most synergy squads.
So you end up facing squads that are better than you even though they have the same Power rating, and those squads don't "care" about losing members. They don't have to play the long game or try to worry about healing. So you get teams that you can't get past without losing a toon or two (at best).
Again, the asynchrony wouldn't be worrying if the Power ratings actually took into account the leadership abilities and other factors that makes a team tougher or less tough. But they don't.
Ultimately we need a better rating system OR a ban on zeta toons when facing players with no zetas. At minimum.
Especially Zetas. Even Omegas. If you don't have any Omegas, don't have GW give you any teams with Omegas. If you don't have any Zetas, don't have GW give you any teams with Zetas.
If they can come up with a metric that actually works, as you suggest, then fine. Put Zetas back in when zeta-adjusted-power is on par with your team's power. Until then, it just doesn't work. I have no zetas. I'm not going to have any zetas any time soon, and maybe I won't ever have any zetas.
There are still so many factions that I have to complete just to get the Mods that I'm supposed to have to up my Crew Power so that I can get my ships to win zeta challenges. But if you spend your energy on shards (to get the factions) and mods (to get the crew power), then you haven't spent any on ships. And getting enough ships takes literally months.
So, no, I may not ever have any zetas. But I still have to face Nihilus teams and Maul teams and Vader teams with zetas. I am still trying to get enough rebels to have 5x 7* so that I can get Emperor Palpatine, but I have to face all-sith synergy squads.
Even worse? The thing about synergy squads is that hardly any of them give you synergy over the long haul. GW is a long-haul. We all know that Sith squads have the best synergies and that the Sith have the best leader abilities. But they don't have good healing abilities (except sometimes with Nihilus lead). So I can put together a team with synergy, but it can't heal the damage it takes as fast as it takes it. You need to be back up to full by the end of a battle, and that just doesn't happen with most synergy squads.
So you end up facing squads that are better than you even though they have the same Power rating, and those squads don't "care" about losing members. They don't have to play the long game or try to worry about healing. So you get teams that you can't get past without losing a toon or two (at best).
Again, the asynchrony wouldn't be worrying if the Power ratings actually took into account the leadership abilities and other factors that makes a team tougher or less tough. But they don't.
Ultimately we need a better rating system OR a ban on zeta toons when facing players with no zetas. At minimum.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,954 PostsLatest Activity: 17 minutes agoRelated Posts
Recent Discussions
- 17 minutes ago
- 19 minutes ago
- 54 minutes ago
- 3 hours ago