Forum Discussion
6 years ago
"xxragnarjsxx;c-1790691" wrote:"Ikky2win;d-196976" wrote:
I'm not sure if the devs will read this, much less take action; however, I felt it necessary to pen some thoughts down. The reason I mention I'm a whale is because I have a different game experience from someone who is f2p, so I think it's important to note that my viewpoint is not going to be the same for everyone.
GA
There are two main issues I have with GA. First, the amount of time between matches. For me, it's a few minutes of fun every 48 hours. I love the GA format but the time between matches needs to somehow be shortened. Set my teams, wait 24 hours. Attack, wait 24 hours. Set my teams, wait 24 hours, rinse and repeat. For me, it takes no more than 20-30 minutes to clear my opponents board. Then I have to wait 47.5 hours before I can attack again. That's not fun. Is there something you can do about this? Some way to shorten the time between attack phases?
The second issue is matchmaking. I've won every single match since GA came out. I've never had my board cleared. I've only had someone reach my back zone once. Now I'm a whale so I'm not against having a bit of an advantage but these matches are so lopsided it's not even funny. 80% of the time my opponent either doesn't set a defense or doesn't attack me at all. They know, and I know, they have no chance against me before the match even starts. I've talked to my opponents on occasion and set some easy teams for them just so they can get some mission credit. Something has to be done to make it at little more balanced.
TW
Let me start out by saying my guild has won our last 16 matches in a row. Yes, 16-0. The last time we lost was back in September of 2018, so I'm not coming from a viewpoint of boohoo we can't win so please change things. These bonuses have completely taken the fun out of TW though, which previously was the most fun aspect of SWGOH.
First, the amount of time needed for TW is off the charts now. I am an officer of a guild and the amount of planning we have to do with all these changing bonuses is insane. Creating defenses, figuring out strategies, communicating everything to the rest of the guild, etc. takes up way, way, way too much time now because of the bonuses. As an officer, it's my job to help the rest of the guild, especially the people that don't have hours to do research every TW. I liked doing that when TW was a static event, but now it simply takes way too much time.
Second, the amount of time these bonus teams takes regular members is enormous. Your average player doesn't have time to research, remod a bunch of teams, etc. every TW to make sure whatever flavor of the week bonus teams need to be used are viable. The attack phase takes a ton of time by itself. Using 5-10 teams during the attack phase takes enough time as it is. Now add to that the time it takes to figure out what to do with these bonuses teams and your average player simply doesn't have enough time.
Third, the bonuses are overpowered. Single character bonuses are not terrible, but these entire squad bonuses that make them ridiculously overpowered just sucks the fun out of TW. Even winning doesn't feel great anymore when you're frustrated half the TW trying to deal with these overpowered squads.
Lastly, you're asking people to invest in teams that largely are not useful outside of when the bonuses are applied. I get what you're trying to do from a financial standpoint - get people to invest in characters they otherwise wouldn't - but I can tell you that's not happening, at least not on the scale that would make it worthwhile. Our F2P players and dolphins have to focus on getting all the new legendaries and hero journey characters (Revan, Chewbacca, C3PO, presumably Darth Revan/Malik), and expecting that they are going to stop that and gear/level characters that get a bonus just in TW and just a couple times a month, if that, is not reasonable. The amount of money you're going to make from people upgrading these previously unused squads vs the amount you're going to lose from people quitting the game and/or going from p2p to f2p because of this, doesn't seem worth it.
Please review these bonuses. The vast majority of the community has expressed their dislike for entire squad bonuses. I understand you need to make money, but surely there is another way to do it than forcing something the majority of the community dislikes down our throats.
Thanks for listening.
Very well said!
I hate the 24 hours. That could easily be cut in half, and people could get by just fine.
I’m not a whale, I’m free to play, but someone that ranks 1st daily in arenas and is able to compete at a higher level. I couldn’t agree more on the squad bonuses too. That’s a real kick in the groun and time sink.
Just rework the teams and make them usable.
Hats off to you for your post
They could not easily cut off half the time. Many of us sleep. And have jobs. That's typically 16 hours a day not playing Star Wars. Shall we punish them for only having 8 hours a day to play? What if that 12 hour window is during their 16 hours off game? And finally what if im time Zulu and my oponent is Zulu +12. One if us is missing an entire set up phase and then the other misses attack phase.
Waiting sucks. But unless they match us up by time zone it has to be done.
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