"Scuttlebutt;c-1737374" wrote:
"Waqui;c-1737221" wrote:
He could, yes, and if he does, you would have been better off going full turtle yourself and then relying on clearing his fleet and holding your own fleet. That's the challenging aspect of strategizing in GA. Trying to predict your opponent's possible moves, and choosing the strategy with highest chance of success for yourself. No strategy guarantees a victory, however, and overwhelming force is always an advantage.
I feel that this statement just furthers my original point. I had a near flawless strategy and execution while only failing to beat 1 defensive team yet still lost. My opponent took far more attacks than I did to win the same number of fights implies that his strategy wasn’t as good as mine.
Again, I don’t mind a challenge, and I don’t mind losing a fair competition, but this just doesn’t feel like a fair competition.
An example of what I’m proposing is to use a weighted system on GP to matchmake. For instance, if ships are 25% of the maximum total points then 25% of ship GP should be added to 75% of toon GP to create my total GA GP.
Just for reference, I like the concept of GA. I just want an improved matchmaking system that isn’t skewed the way it is (I’m in no way advocating for the roster fluff people by the way).
@Scuttlebutt A few points. First, your strategy wasn't perfect. It seems like you just misplayed on offense. You could have easily cleared Bastila with your Rebels. You chose to use them elsewhere. Your opponent had a better strategy as evidenced by their ability to clear your defense with multiple losses. They identified they needed to clear the character zone to win and executed appropriately. You had five first try victories, which implies you might have used more force than necessary for some of those matches, leaving you unable to overcome that last team.
Second, you made choices regarding your roster composition - very explicit choices weighted towards gearing pilots at the expense of most others (14 G12 pilots when parts of your arena team are still sitting at G11). You have benefited from those choices in certain game modes (TW, TB, Fleet Arena). You are now asking for special dispensation so that you do not have to pay for the consequences of those choices (gearing toons that are sub-optimal in PvP battles on a gear-for-gear basis with other toons).
Third, you aren't optimzing the toons you do have geared. You have G12 geos with horrible mods and a 7* Poggle without gear or a maxed leadership ability. Put some adequate mods on those geos, give them a leader and someone will have to burn a quality squad on them. Ditto for a G12 SRP. Have fun killing him on defense if he's running with adequate protection / defense / and speed secondaries.
Yes, you are at a small disadvantage in this particular format by being forced to clear one large territory for a victory. But if you do clear that territory, you have a very high likelihood of winning since your fleet is likely to hold. It may come to pass that two fleets will be required on defense with a limit of 1 reinforcement, at which point your character GP heavy opponents will be writing similar posts about how unfair it is, despite them having reaped similar but opposite benefits in prior GAs.
GA is like a decathlon - it's unlikely your roster is going to place first in the 100 meter, shot put, and pole vault as they all require different skills to master individually.