Forum Discussion
7 years ago
"Kevern_Zaksor;c-1490249" wrote:
I'm sure others feel the same as me: all I see with this raid is just a huge wasted opportunity. It seems so lazy and cynical.
THIS IS A STAR WARS GAME. Do you know how many raids- actual raids similar to the military definition of a raid- take place in Star Wars? If not "raids" then infiltrations, frontal attacks, envelopments, etc. Stuff that should involve a whole guild of people, not something that could be an arena battle.
The Death Star, Endor, Scarif, Starkiller Base, Hoth, etc.
Like the AAT tank, you could do a combo ground and fleet raid on a star destroyer, for example.
Scarrif could involve ships dogfighting to destroy the shield then ground troops on the beach.
The possibilities are endless. This just seems so lazy in comparison even to previous raids. They're playable characters... Except with MOOOOOORE HEEEEEEAAAALTH! Lame.
This. 1,000 times, this. Instead of seeing Raids as opportunity to create new and interesting content, it seems as though the MO is simply to trot out the same basic model (3-4 phases, each one harder than the last, pound against a brick wall until done) with more health. And still nothing more for ships. They were released 18 months ago, and aside from a single capital ship and a few minor ship releases, they have done absolutely nothing with it.
This new raid could have been awesome, but instead of meeting the "Challenge accepted" we got "more of the same."
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