Forum Discussion
7 years ago
Visually I think the raid is great, I really want to enjoy it, but the implementation seems to have fallen short. It's like they had an idea, polished it up so it looks good, but didn't actually try it before rolling it out.
The investment vs reward is seriously lacking as well. It is nice seeing 7 different items in the inbox, but the quantities are so low it will take at least 10 raids to craft a single item.
We're running tier 6 and clearing it every 4 days, before the nerf to expose and sthan.
I get that it's meant to be difficult, but I can't understand how the intention would be to have 50 players use 5 teams a day, all G11/12, for days, repeatedly for over a month before they can equip their first piece of gear. And that's not even heroic level.
I'm obviously not very creative either, but I don't understand how they expect the community to find inventive ways to beat this raid when any ability or mechanic that isn't unavoidable is blocked.
The investment vs reward is seriously lacking as well. It is nice seeing 7 different items in the inbox, but the quantities are so low it will take at least 10 raids to craft a single item.
We're running tier 6 and clearing it every 4 days, before the nerf to expose and sthan.
I get that it's meant to be difficult, but I can't understand how the intention would be to have 50 players use 5 teams a day, all G11/12, for days, repeatedly for over a month before they can equip their first piece of gear. And that's not even heroic level.
I'm obviously not very creative either, but I don't understand how they expect the community to find inventive ways to beat this raid when any ability or mechanic that isn't unavoidable is blocked.
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