Forum Discussion
7 years ago
My thoughts (such as they are) is that the raid is not fun for the following reasons.
1: The stacking tenacity and speed, plus immunity to tenacity down, means that any team built around synergy with debuffs (most teams) FEEL ineffective
2. Rewards don't feel appropriate for the time involved.
3. Raid HP is far too high for most phases.
Fixes?
1. This problem I expect will be negated over time, but in order for new toons to be strong enough to overcome this, it will vastly increase the power creep.
2. Increase guild tokens by 30-75% for every tier.
3. Adjust overall raid HP to make things understandable. Currently the HP scales up massively and then down to heroic. If this is the case, what is the point of the tiers? Ideally, as each tier increases in difficulty, once your guild can clear one tier within a day (or roster refresh) it should take 2 days to clear the next tier.
1: The stacking tenacity and speed, plus immunity to tenacity down, means that any team built around synergy with debuffs (most teams) FEEL ineffective
2. Rewards don't feel appropriate for the time involved.
3. Raid HP is far too high for most phases.
Fixes?
1. This problem I expect will be negated over time, but in order for new toons to be strong enough to overcome this, it will vastly increase the power creep.
2. Increase guild tokens by 30-75% for every tier.
3. Adjust overall raid HP to make things understandable. Currently the HP scales up massively and then down to heroic. If this is the case, what is the point of the tiers? Ideally, as each tier increases in difficulty, once your guild can clear one tier within a day (or roster refresh) it should take 2 days to clear the next tier.
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