Sergeant-Krita
4 years agoNew Spectator
ARC Trooper Jesse — Concept / Idea
So here's ARC Trooper Jesse. I couldn't really think of a unique name for him, so I just went with ARC Trooper Jesse. Confusion with "ARC Trooper" already in the game, I know. In addition to some feedback on the other concept I did for Jesse, I also rewatched Season 7, at least episodes that Jesse has an appearance in and took some inspiration from there.
Name: ARC Trooper Jesse
Tags: Light Side, Attacker (TAC), Leader, 501st, Clone Trooper, Galactic Republic
Relic Amplifier: Phase II ARC Trooper Helmet
Tenacious Clone Attacker able to resist enemy manipulation and supports his fellow clone brothers.
Basic: DC-17 Blaster Pistols (Omega)
Special 1: Victory Through Valor (Cooldown 3 turns; Omega)
Special 2: After Them! (Cooldown 3 turns; Omega)
Leader: 501st ARC Trooper Lieutenant (Omega)
Unique: Resilient 501st Veteran (Zeta)
My synergy suggestions would be Commander Ahsoka Tano, CT-7567 "Rex", CT-5555 "Fives" and CT-21-0408 "Echo". I know it may seem like Jesse might seem underperforming because he needs CAT for 332nd Company, but I wanted the kit to be lore-based. I also tried to not make him seem like he's a replacement for General Skywalker for the 501st faction as a leader, but maybe something of a substitute since probably not everyone has GAS. And I mainly wanted Jesse to be a leader for 501st Clone Troopers specifically.
Anyways, that's it for me. Any and all feedback is appreciated! Also, colour codes: Omega - #FFD700 and Zeta - #800080, if you need 'em.
Name: ARC Trooper Jesse
Tags: Light Side, Attacker (TAC), Leader, 501st, Clone Trooper, Galactic Republic
Relic Amplifier: Phase II ARC Trooper Helmet
Tenacious Clone Attacker able to resist enemy manipulation and supports his fellow clone brothers.
Basic: DC-17 Blaster Pistols (Omega)
Spoiler
Deal Physical damage to target enemy and grant Tenacity Up for 2 turns to a random Clone Trooper who doesn't already have it.
This attack deals 20% more damage for each ally with Tenacity Up.
332nd Company: attack again and inflict Tenacity Down for 2 turns, which can't be Resisted or Dispelled.
This attack deals 20% more damage for each ally with Tenacity Up.
332nd Company: attack again and inflict Tenacity Down for 2 turns, which can't be Resisted or Dispelled.
Special 1: Victory Through Valor (Cooldown 3 turns; Omega)
Spoiler
Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If the target already has Speed Down, grant Advantage to a random 501st Clone Trooper ally that already doesn't have it for 2 turns.
If all 501st Clone Troopers already have Advantage, this attack deals 20% more damage.
332nd Company: 501st Clone Troopers also gain Speed Up for 2 turns.
If all 501st Clone Troopers already have Advantage, this attack deals 20% more damage.
332nd Company: 501st Clone Troopers also gain Speed Up for 2 turns.
Special 2: After Them! (Cooldown 3 turns; Omega)
Spoiler
Call all 501st Clone Troopers to Assist. These Assists deal 20% less damage. All 501st Clone Trooper allies gain 60% Turn Meter and Critical Damage Up for 2 turns. 501st Clone Troopers who already have Critical Damage Up instead gain Retribution for 2 turns.
332nd Company: if Jesse already has Retribution, attack again and deal True damage.
332nd Company: if Jesse already has Retribution, attack again and deal True damage.
Leader: 501st ARC Trooper Lieutenant (Omega)
Spoiler
Clone Trooper allies have +20% Max Protection, +15% Offense and +15 Speed, doubled for 501st Clone Troopers. Whenever a Clone Trooper ally scores a Critical Hit, all 501st allies gain 20% Turn Meter.
If Commander Ahsoka Tano is an ally at the start of Battle, all 501st Clone Trooper allies gain 332nd Company until the end of Battle, or Commander Ahsoka Tano is defeated.
332nd Company: assist whenever Commander Ahsoka Tano or ARC Trooper Jesse uses an ability during their turns.
If Commander Ahsoka Tano is an ally at the start of Battle, all 501st Clone Trooper allies gain 332nd Company until the end of Battle, or Commander Ahsoka Tano is defeated.
332nd Company: assist whenever Commander Ahsoka Tano or ARC Trooper Jesse uses an ability during their turns.
Unique: Resilient 501st Veteran (Zeta)
Spoiler
Whenever Jesse is inflicted with Stun, he gains 40% Turn Meter. Jesse is immune to Turn Meter Manipulation and Cooldown Increase from Unaligned Force Users.
If all allies have Tenacity Up during Jesse's turn, his attacks remove 10%/20% Turn Meter when attacking an enemy.
While Jesse has 332nd Company, his abilities gain additional effects.
If all allies have Tenacity Up during Jesse's turn, his attacks remove 10%/20% Turn Meter when attacking an enemy.
While Jesse has 332nd Company, his abilities gain additional effects.
My synergy suggestions would be Commander Ahsoka Tano, CT-7567 "Rex", CT-5555 "Fives" and CT-21-0408 "Echo". I know it may seem like Jesse might seem underperforming because he needs CAT for 332nd Company, but I wanted the kit to be lore-based. I also tried to not make him seem like he's a replacement for General Skywalker for the 501st faction as a leader, but maybe something of a substitute since probably not everyone has GAS. And I mainly wanted Jesse to be a leader for 501st Clone Troopers specifically.
Anyways, that's it for me. Any and all feedback is appreciated! Also, colour codes: Omega - #FFD700 and Zeta - #800080, if you need 'em.