Forum Discussion
- Unfortunately, that is. The game experience may vary depending on circumstances not directly bound to the game itself. I would rather quit, than join them, because I don't support that kind of behavior. I am just not that type of the man.
"Bulldog1205;c-1455766" wrote:
That’s what guilds are for. Arena is a competition. A group deciding they want to work together and split top rewards while deciding who is and isn’t allowed to be a part of it is horrible game design.
you mean that place where you compete with your guildmates for top raid rewards? ;)"Bulldog1205;c-1455785" wrote:
"phinfan309;c-1455780" wrote:
You're looking at the wrong thing though. It's not an issue with the game. It's an issue with outside communication. If people couldn't communicate outside of the game, the only way this could happen is if the people from the same arena shard were in a guild together. In that case you could blame the game because of how allies are suggested. Otherwise it's a product of outside communication, not from the game itself.
The game enables it though, and does absolutely nothing to stop it. That’s like saying the parents who allow a party with underage drinking at their house while they are home aren’t responsible because they didn’t buy the beer.
I couldn't agree more. I myself would make a thread "LF shardmates", and name every single person from that enclave, to just state that I will be hunting them down. I would also call all people from my shard to only fight against them. Being locked, for 30 minutes isn't funny. The "big YT game-changers" will never address this, of course, why would they, when they are part of it themselves."EliteEngineer999;c-1455799" wrote:
"Bulldog1205;c-1455785" wrote:
"phinfan309;c-1455780" wrote:
You're looking at the wrong thing though. It's not an issue with the game. It's an issue with outside communication. If people couldn't communicate outside of the game, the only way this could happen is if the people from the same arena shard were in a guild together. In that case you could blame the game because of how allies are suggested. Otherwise it's a product of outside communication, not from the game itself.
The game enables it though, and does absolutely nothing to stop it. That’s like saying the parents who allow a party with underage drinking at their house while they are home aren’t responsible because they didn’t buy the beer.
I couldn't agree more. I myself would make a thread "LF shardmates", and name every single person from that enclave, to just state that I will be hunting them down. I would also call all people from my shard to only fight against them. Being locked, for 30 minutes isn't funny. The "big YT game-changers" will never address this, of course, why would they, when they are part of it themselves.
who is stopping you? I'm sure others on your leaderbaord are having the same issue with that group of players. You could give them a taste of their own medicine.
It does sort of make you just as bad as them, but not really.- Well the Arena shard I am in has 10 players in my po and they organize on attacking before p.o.
If am am rank1 30 minutes before p.o. I will be attacked non-stop and not be able to attack even if I spend all my time the last 30 minutes resfreshing and hitting enter.
If I can I'll post a video (not sure if I can record that much on my phone but I will try)
All players in the shard chat coordinate on keeping out of top 20. This specific shard chat has 28+ members.
This is organized to a degree that makes the game rather lame. What is the purpose of an arena if it serves to simply give the same crystal mafia a high crystal reward so they can retain a favorable position and not spend too much money in the game.
Make it equal for all. rotate/shuffle shards every 3 months. - There is an easy fix for this. Well, easy in concept. At the end of each hour players store up part of the final payout based on their current rank. At payout they receive whatever they stored.
Example: held rank 1 for 3 hours, earned 20 crystals an hour
Dropped to rank 4 in 4th hour earned 10 crystals. Dropped to rank 20 for 5th and 6th hour earned 7 crystals per hour etc etc. Payout comes and their total for the day is granted.
No one would be interested in manipulating arena anymore. Rewards would be more fair based on offense and defense, not one long push to the top.
This would encourage more competitiveness, empower players to choose when and how to invest their attempts, and bring an end to these looking for shardmates to help me exploit payout times posts. "Aluxtu;c-1536001" wrote:
Example: held rank 1 for 3 hours, earned 20 crystals an hour
Dropped to rank 4 in 4th hour earned 10 crystals. Dropped to rank 20 for 5th and 6th hour earned 7 crystals per hour etc etc. Payout comes and their total for the day is granted.
So, competitive players need to stay in top ranks for several hours every day instead of just playing arena for 45 minutes a day? No thanx!"gordonjones;c-1535715" wrote:
"Kyno;c-1473520" wrote:
"Actionhunk;c-1473371" wrote:
Well the Arena shard I am in has 10 players in my po and they organize on attacking before p.o.
If am am rank1 30 minutes before p.o. I will be attacked non-stop and not be able to attack even if I spend all my time the last 30 minutes resfreshing and hitting enter.
If I can I'll post a video (not sure if I can record that much on my phone but I will try)
All players in the shard chat coordinate on keeping out of top 20. This specific shard chat has 28+ members.
This is organized to a degree that makes the game rather lame. What is the purpose of an arena if it serves to simply give the same crystal mafia a high crystal reward so they can retain a favorable position and not spend too much money in the game.
Make it equal for all. rotate/shuffle shards every 3 months.
The dev team has stated from a technical standpoint they cannot shuffle shards.
Changing that Shard ID value in the database is super duper hard.
Balancing out shards to not overload PO hours, balance player base on a factor that is similar to date started but not (since thats how its done right now) and not devalue the investments of people who have payed, just to name a few factors, are probably more difficult and would need to be considered when talking about a shard shuffle. the tools to examine this and make educated decisions on the entire player base would also be the tools needed to shuffle shards. its not just about moving people."Aluxtu;c-1536001" wrote:
There is an easy fix for this. Well, easy in concept. At the end of each hour players store up part of the final payout based on their current rank. At payout they receive whatever they stored.
Example: held rank 1 for 3 hours, earned 20 crystals an hour
Dropped to rank 4 in 4th hour earned 10 crystals. Dropped to rank 20 for 5th and 6th hour earned 7 crystals per hour etc etc. Payout comes and their total for the day is granted.
No one would be interested in manipulating arena anymore. Rewards would be more fair based on offense and defense, not one long push to the top.
This would encourage more competitiveness, empower players to choose when and how to invest their attempts, and bring an end to these looking for shardmates to help me exploit payout times posts.
Dear God no. I don't want to have the constant thought of where I am in arena to be niggling at the back of my brain... This game takes up too much of my time already.
I like what you're trying to do though - the current system is open to the kind of exploitation seen by OP, which would completely ruin the fun if it happened to me.- 2 daily galactic wars and no arena any more, then?
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