Forum Discussion
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
I'm glad players aren't part of the dev team. :D"Funderbolts;c-1537186" wrote:
"leef;c-1537175" wrote:
"Funderbolts;c-1537168" wrote:
"leef;c-1537155" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
if i'm being completely honest, i'd prefer 2 pre-nerf galactic wars over arena any day of the week and twice on sunday. The whole sniping/having to be online during pay-out to maintain rank thingy is not something i enjoy.
I mean really though, what is there to like about Arena besides the crystals? I don’t find any enjoyment out of playing it, waiting 10 minutes between attacks, having to spend more time in the game to maintain rank, and cooperating with others to get a better payout. The game mode itself is absolutely unenjoyable and if it weren’t the major source of crystals and a daily requirement, I’d not touch the arena at all.
I do enjoy the battles and the competative aspect of it, how well my team is doing compared to the other players on my leaderboard. I just don't like pay-out.
I wouldn’t even describe arena as competitive — I’d call it cooperative or collaborative. The only “competition” is between those who are working together and those who aren’t. The game facilitates this and encourages it, which is a poor design.
You have to beat other players teams no matter what, that is competition.
Not every shard works to keep people out, some of us just want to not step on others toes.
The game does nothing to facilitate it, and they dont encourage it. The dev team have made statements they are aware it goes on and monitor it, but dont regard it as cheating in this system."Kyno;c-1536904" wrote:
yes I understand the PO situation and the people that have lighter hours, but when 12 people move up for one hour, then 5 the next, and a few others throughout the day. the people with no one in their PO, will still have to be able to beat those teams. its not like they get a hand out, but yes they do have it a little easier.
I am told by a programmer i work with that anything is possible. If i walk into his office and say i need a system that will sort X,Y, and Z based on parameters A,B,and C. I'm sure he could do it, but it is easy for me to design this on paper, building the tools and algorithms that do it (the technical side) is no that simple. The actual coded system that would be able to dynamically reassign the shards, could be technically "impossible" or also could take 6 months of a teams time to get it to where they want, and destroy the content timeline. (thats bad for the health of the game too). To be able to make this happen the algorithm could be "technically impossible" and just because you think a certain answer is "the answer" doesn't make it true.
They have already stated they are looking at the PO hour adjustment, so no worries. but we have no idea what the end result will be. Also it will not involve getting away from your shard.
I'm a programmer, and I can tell you that it's impossible to make an assertion of difficulty without seeing the game code and database code. We make a lot of assumptions based on what we see, not what is coded.
I have apps that making a refactor of data could take a day, for just me and not other programmers. Some of these apps have a lot of data. Hundreds of millions of rows in complex schema structures.
Other apps I have only have a few hundred thousand rows of data, but would be wildly more difficult to refactor because of business rules involved, code, etc, etc.
It could be simple, it could be difficult - there's just no way to know unless you a) are a programmer, and b) can see the code/data.
Just like as much as people want to say "the shard drop rate is averages 33%", may or may not be correct. Unless a programmer says, yes, the win rate is programmed at 33%, people are guessing that's what it is based on observation, not fact.
I completely agree that the arenas can be a trash-can dumpster fire. I don't think that reseeding the shards would necessarily "fix" the problem as much as a different method of determining rewards."Waqui;c-1537733" wrote:
"Kiritoismyname;c-1537109" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
I'm glad players aren't part of the dev team. :D
Please keep in mind, that it's not my suggestion. Direct any criticism to Justloseit and Funderbolts."Funderbolts;c-1537168" wrote:
"leef;c-1537155" wrote:
"Waqui;c-1537106" wrote:
2 daily galactic wars and no arena any more, then?
if i'm being completely honest, i'd prefer 2 pre-nerf galactic wars over arena any day of the week and twice on sunday. The whole sniping/having to be online during pay-out to maintain rank thingy is not something i enjoy.
I mean really though, what is there to like about Arena besides the crystals? I don’t find any enjoyment out of playing it, waiting 10 minutes between attacks, having to spend more time in the game to maintain rank, and cooperating with others to get a better payout. The game mode itself is absolutely unenjoyable and if it weren’t the major source of crystals and a daily requirement, I’d not touch the arena at all.
The arena is what keeps players on their toes and pushes them to develop their roster to keep up with various METAs. Without the arena(s) and with new raids only being introduced once a year, the game would die. There wouldn't be much incentive to buy new characters, if you already had the raids on farm.
The arena exists so that whales can feel better after spending all that money. It’s a consolation prize, like complimentary rooms at the casino after you lose thousands of dollars gambling. When in reality, you are better off just buying crystals rather then spending hundreds chasing the latest meta to reassert your arena dominance.- It's clearly matchmaking, and it's legal here pfff
- There is nothing really that can be done, even if people are not in the same guild they can get together and "rule the arena"
- @leef You clearly don't understand the concept, or you haven't seen it on action.
@swgohfan29 Your shard may or may not be affected by this. Either way, it is just a matter of time till you will feel it on your skin. "EliteEngineer999;c-1455675" wrote:
leef You clearly don't understand the concept, or you haven't seen it on action.
I haven't seen in it action, that's why i asked. I don't understand how you can stay on top if your team sucks, even if others on that leaderboard are helping.
It's mostly this part that got me curious:"EliteEngineer999;d-158107" wrote:
People have found a way to exploit poor design, and rule the arena with garbage squads.
My team is awesome, so i'm not asking because i want to abuse it.- My team is awesome as well, but what can I do when I can't make an action for half an hour before Arena payout. So, their actions are coordinated, they use a discord or whatever, and attack me in such a way that I cannot make a move. There used to be 5 of them, and during that time, I could fight my way into the top 10. Now, there are 9 of them, and I have a hard time to make it to top 20. In a month or so, there will be more of them, and that is the "goodbye" to the arena, or I will be forced to join them.
What do you think threads like "LF Shardmates" are used for? "Sarcodino;c-1455692" wrote:
I think removing payout time and give us rewards related to ur best rank alomg the day would fix this problem a lot...
Also the same time it would also make the arena much much fair for ppl who are bussy at their payout times...
I hate the “everyone gets top rewards” model. I want a competitive arena. I agree with getting rid of a payout time, but not with letting everyone just cycle through 1st all day and getting top rewards."DatBoi;c-1455761" wrote:
It’s almost like teamwork and cooperation helps you do better in the game. Whooda thunk
That’s what guilds are for. Arena is a competition. A group deciding they want to work together and split top rewards while deciding who is and isn’t allowed to be a part of it is horrible game design.
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