4 years ago
Arena improvement
I'd like to share my ideas for how to improve the arena/fleet arena. I think it goes without saying that arena (at least in my opinion) is quite outdated and needs an overhaul/fixes. My ideas are:
1: Shake up the shards (maybe once every 3 months). Every player gets put in new random shards with people with same GP (measured from the highest GP team/fleet they have used in arena) This way people don't need to worry about GP bloat destroying them. The accounts that have not played arena for those 3 months should not be placed in a shard until they come back to keep the shards active and competitive. If a player then comes back in the middle of a 3 month-arena rotation they should have the option to join a shard. They would then after a short period of 24h or so get placed in a shard of their GP-rating (at the last rank).
2: Change the pay-out time-system. A fix to this would be that you get rewards for the highest rank you reached that day rather than a specific time. This could lessen the frustration with having to schedule your life around the game.
3: Rewards: Update the rewards so they reflect the current situation of the game. They could easily add a gearbox or even a low-level relic box. Furthermore, just give crystals to all in the fleet arena just like the normal arena.
My idea number 1 can have some issues in the fact that it might be too competative and hard to climb. So the shards might have to be made smaller than 20.000 (or how big they are now). Furthermore its worth maybe changing the ranking completely to be closer to the GAC. You would get points for every succesful arenawin and climb that way (so more people could be at the same rank at the same time).
I think the above would really improve peoples experience with the arena/fleet arena.
What do people think of this and what issues would there be with changing the way arena / fleet is run?
1: Shake up the shards (maybe once every 3 months). Every player gets put in new random shards with people with same GP (measured from the highest GP team/fleet they have used in arena) This way people don't need to worry about GP bloat destroying them. The accounts that have not played arena for those 3 months should not be placed in a shard until they come back to keep the shards active and competitive. If a player then comes back in the middle of a 3 month-arena rotation they should have the option to join a shard. They would then after a short period of 24h or so get placed in a shard of their GP-rating (at the last rank).
2: Change the pay-out time-system. A fix to this would be that you get rewards for the highest rank you reached that day rather than a specific time. This could lessen the frustration with having to schedule your life around the game.
3: Rewards: Update the rewards so they reflect the current situation of the game. They could easily add a gearbox or even a low-level relic box. Furthermore, just give crystals to all in the fleet arena just like the normal arena.
My idea number 1 can have some issues in the fact that it might be too competative and hard to climb. So the shards might have to be made smaller than 20.000 (or how big they are now). Furthermore its worth maybe changing the ranking completely to be closer to the GAC. You would get points for every succesful arenawin and climb that way (so more people could be at the same rank at the same time).
I think the above would really improve peoples experience with the arena/fleet arena.
What do people think of this and what issues would there be with changing the way arena / fleet is run?