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9 years ago
Generally previously run events aren't immediately re-run until they're analyzed. Each event has a goal. In the case of Assault Battles, those are to provide fun challenging content for "elder" players (lvl 75+). After we run an event I sit down with the product manager and a data scientist and look at how it performed. Most of the time they require tweaks to meet their goals before being rerun. That takes time, and sometimes these analysis ("post mortem") meetings don't happen right away (everyone is very busy, after all, and there's a lot of data to analyze from a game this size). For example, one of the problems I identified with the first two ABs I ran was that they simply took too long. I don't want to add stuff that you feel like you need to spend an hour playing every day for 7 days. So for the rerun of ABs one of the things I'm potentially looking is is less free plays, but compacting the rewards more so that you get around the same for less time spent. Then that work has to be scheduled, and I have a lot of other things I'm working on. And it all gets prioritized and assigned into an update.
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