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8 years ago
"DarthScott;916244" wrote:"7AnimalMother;916174" wrote:
So while I agree with OP that another method besides player ID would be nice (though I rather just see a whole revamp of the raid reward system where guild members don't have to compete against each other, rather they all can get the top prize if they break certain damage thresholds), I do have a suggestion for those of you with guilds in this situation as a stop gap solution.
Many/Most guilds currently do some sort of 0 damage registration period for 12-24 hours before the actual raid starts. A good way to randomize positions of everyone who can solo the raid (so they don't always finish based off of player id) is to allow/force a squad consisting of one character to do damage during the registration period.
I know all of you are thinking, well that's tough to enforce because people could slide 2 characters in to get the highest randomized score....
So here is what you do:
Make an incentive to get LOW scores during damage registration. The lower the better. You do this by making the person with the highest registration score have to do 0 damage (they still get to register) in the next raid.
Quite simply, players should not have to police annoying, complex solution like this. In a game like this, the fewer rules you need to police / follow, the more enjoyment the game will bring. The game should reward people for solid play, not penalize them for a randomly assigned id.
Agree completely. It's dumb that we have to make our own rules to bend around the fact that 10+ people solo'ing don't get the rewards for clearing the raid. It's literally more worthwhile to not try raiding instead of solo'ing and getting 21st place or something.
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