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8 years ago
"CaptainRex;920905" wrote:"AnonymousMeh;920854" wrote:"Agi;920765" wrote:
I think they should simply give same reward to same score. Period! anything else is not fair.
Yes, getting more raid gear would be nice. I just think it would lessen the need to spend crystals on raid gear, which would likely result in a drop in revenue. It is ultimately their decision & implementing your suggestion takes nothing away from me. I'm just trying to be realistic with my expectations.
I can see the argument that you put in equal effort or damage & agree to a point. The "fair" solution may not be in the best interests for everyone involved though & sometimes you just have to find some middle ground.
It seems likely they would need to reduce the amount of gear rewarded and/or the chance for fully crafted pieces to account for more players getting top tier rewards if they did give the same reward for the same score. I have no idea what the drop rates/quantities are or how they would need to be adjusted to mitigate the raid gear output, but would that be preferable to the randomization solution? Or are you not willing to budge on your stance of everyone receiving full rewards?
They shouldn't be penalizing players for making progress though. That's a terrible policy. EA released expensive toons (like Jyn), knowing full well it would make the Rancor easy to solo.
I don't think of it as penalizing the player (although it does in a sense). There is a set number of players able to receive rewards at each prize tier. When there is a tie, a tiebreaker comes into play. Not everyone can be #1 :p
I hope I'm not pushing too hard on my stance. I'm just wanting to be reasonable with my expectations here. They did just increase the amount of gear in challenges though, so the "same score, same reward" change is possible too. Anyways, I hope this turns out in a way that everyone can be happy with.
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