7 years ago
Catch Up Mechanics
Hello there. I've been playing daily since the last week of October 2017. I am about to hit account level 85 in a couple days. I achieved this by completing all dailies, daily, and doing 3 refreshe...
"Nikoms565;c-1487477" wrote:"SDGraves;c-1487338" wrote:
I completely agree with op. Yes it’s a marathon, but a marathon you eventually catch up (finish)
Like this, you’re always waaaaay behind, and most likely discourages new players to become paying customers.
I’m in favor of adjusting it a little for new players to catch up a bit, but still feel like a worthwhile grind.
been playing since 2015, so thankfully does not apply to me, but made a new alt acc in November 2017, so know how awful the grind is atm.
Who, exactly are you behind that you need to "catch up" to?
In your arena shard, you compete against people who started the game at the same time as you - so you are even with them. The same goes for when you opened fleet arena.
In TW you are matched up against guilds that are similar to you based on a variety of factors (GP is only ONE of those factors).
Everything else is simply you against content (or your guild against it). No one is at the "finish" line. I would think that knowing that you have a nice long time to enjoy the game without being bored by being maxed out in every way possible would be reassuring. And is, in fact, encouragement to spend, not a deterrent.
As Kyno already pointed out, there is MUCH more available to new players now then there was 2+ years ago - imagine a SWGOH world with no Credit Heist, no "simming", no Yoda or Palpatine events, no mods, no ships or fleet arena at all! And no guilds, raids, TB or TW of any kind. Yet, as barren as that world may seem, many of us survived and even spent money on that wasteland of a place. Back then we had to walk barefoot in the snow, uphill...both ways! Just to fight a LS battle. Nowadays you kids and your fancy "simming".
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