Forum Discussion

Enye164's avatar
8 years ago

Character Rework Requests

Hello, these are the characters we (as a collective) would like to request (kit) reworks to be done to :

1.) Mace Windu & the Endurance
- I've only started playing mid January2017, I admit I still have a lot to learn but as I understand, Mace is a character that has been in and out of the workshop for quite some time now. I notice his "Shatterpoint" does not feel too impressive in the game, especially when "Mace Windu" as a character in the StarWars universe is hailed as a one of a kind Jedi with uncanny speed and clever abilities. His Capital Ship, the Endurance, (I feel) needs a bit of rework as well. "Hold Fast" feels too limiting i.m.o. Not sure if other level85 players still use the Endurance, but I rarely use the ability "Hold Fast" with my lineup and my roster of players in Fleet Arena.

2.) Cad Bane - this character seems extremely clever in the CloneWars series, he can temporarily fly, he has that adorably evil Todo360 as his sidekick droid, and well, let's face it, this charismatic ClintEastwood-ish character is supposed to be tricky, deceitful, but can be straight forward when he wants to. He's feared at par (some would argue second or better) to JangoFett. I'm hoping he gets a nice rework too!! His Leader Ability and Unique lack those above mentioned attributes.

3.) Old Ben - this man needs a Taunt i.m.o. (short and sweet)

4.) Han Solo
- I have not experienced any Heroic raid yet, but I do not see a lot of people using "Han Solo" in-game, and I think there should be an incentive for WANTING to unlock a 5* (or better) HanSolo that's going to be used not just for Credit Heists or TrainingDroid Smuggling events.

5.) General Grievous - yet another character I still don't have, but since I do not see a lot of him in the Arena nor GW, I think he should get a rework as well to entice players to unlock him.

6.) Chewbacca - yet another iconic character with very minimal end-game qualities.

7.) Bounty Hunter faction - needs more improvement as a competitive faction that can possibly challenge the more renowned builds in the Arena and GW.

thank you for reading, good luck to all of us and enjoy!

  • "Kanan0017;c-1182702" wrote:
    OH MOST definitely. Rex I love the grevious rework ideas


    Thanks!
  • I think Dengar should be reworked. Should be faster, much more faster, couse only he can apply tenacity down. Now he moves as last in BH squad so there is no real use of his skill. All BH squad will move throw detonators before him. This is stupid. And Dengar should also has more damage couse now it is a Joke comparing with any atacker middle class. And i still dont get it why Dengar has stealth mode. Maybe just to hide and let Greedo die before him. BH could have some more synergy. Maybe there could be option that under Boba lead every BH can apply with some chance a detonators not only Zam and Greedo. One or two if critical hit
  • the Thermal detonator application sounds nice. Similar to what Jawa Scavenger's unique does? something to that effect, i agree. BounterHunters, rework please!!!
  • I have more ideas about Bounty Hunters in game. Greedo could have a stun on his basic or speed down and Aoe with web trap to inflict shock. IG could apply protection up to whole team.
  • Bounty Hunter faction

    Scoundrel Faction

    FirstOrder faction

    -efforts should at least lead to them being as competitive as the already-proven Meta's

    i.e.: zMaul-sithAssassin combo
    DN-dooku combo
    Chaze (geez)
    TripleCleanse
    Empire (DK lead or Thrawn lead)

    point is, FirstOrder only has CaptPhasma as a Leader, and they lack defenses and better synergy against the above mentioned

    BountyHunters (Boba) and Scoundrel Factions needs to be reworked for the better too i think

    it aint all about lightsabers and using the Force
  • Greedo Rework:

    Telegraphed Attack (Basic): Greedo's target gets a free counter-attack. If Greedo survives, this attack deals physical damage with increased miss chance and high damage variability.

    Gullible Liar (Special, CoolDown: 2): 50% chance to remove 50% TM from target. If no TM is removed from the target, grant target +50% TM.

    Sorry About the Mess (Unique): When defeated, Greedo splatters guts all over his attacker. If the attacker is an AI controlled toon, it leaves the battlefield as if defeated to wash up. If the attacker is a player controlled toon, the player loses 1000 credits.

    ----------------------------------

    There. That should about do it.
  • "MasterSeedy;c-1205994" wrote:
    Greedo Rework:

    Telegraphed Attack (Basic): Greedo's target gets a free counter-attack. If Greedo survives, this attack deals physical damage with increased miss chance and high damage variability.

    Gullible Liar (Special, CoolDown: 2): 50% chance to remove 50% TM from target. If no TM is removed from the target, grant target +50% TM.

    Sorry About the Mess (Unique): When defeated, Greedo splatters guts all over his attacker. If the attacker is an AI controlled toon, it leaves the battlefield as if defeated to wash up. If the attacker is a player controlled toon, the player loses 1000 credits.

    ----------------------------------

    There. That should about do it.


    "MasterSeedy;c-1205994" wrote:
    Greedo Rework:

    Telegraphed Attack (Basic): Greedo's target gets a free counter-attack. If Greedo survives, this attack deals physical damage with increased miss chance and high damage variability.

    Gullible Liar (Special, CoolDown: 2): 50% chance to remove 50% TM from target. If no TM is removed from the target, grant target +50% TM.

    Sorry About the Mess (Unique): When defeated, Greedo splatters guts all over his attacker. If the attacker is an AI controlled toon, it leaves the battlefield as if defeated to wash up. If the attacker is a player controlled toon, the player loses 1000 credits.

    ----------------------------------

    There. That should about do it.


    I know that was a joke, but it made me think of a little boost to his basic. They should add a damage boost or something when he attacks the person who attacked him last. Makes sense lore wise and it doesn't make his basic a worse version of cad banes like it currently is.
  • Oh, hey, that's a good idea: damage boost to attacks against the last toon he damaged. Something to think about!