Forum Discussion
7 years ago
"Nikarah;c-1406202" wrote:
@CG_Kozispoon
A bigger, MUCH bigger problem, is starcks zeta.
I have been using him in place of Tarkin in a non-IT based thrawn team. He’s great in support, but his zeta straight up almost never works.
I have stacked over 80% potency on him and taken him against vastly inferior opponents in GW, and I see enemies resisting the TMR removal nearly 90% of the time. This is not an acceptable rate for a zeta, when almost the entire point of the zeta is this TMR removal. Many, many characters now have zetas that provide turnmeter removal that cannot be prevented, some even as teamwide leader abilities, starck either should have his addressed accordingly, or have the cost reduced to an omega.
But my sneaking suspicion is that it’s simply not working right, since it’s not a % based effect, it should only be passing a potency check against tenacity, and the application rate is catastrophically low.
Actually I have a theory/explanation for this. Starck's TM removal is hard to notice since it happens at the end of his turn and is relatively small, meaning that unless another character has a turn immediately, you won't see their meters actually be reduced. As for the frequent apparent resisting of the removal, I'm fairly certain that Starck's ability removes it in chunks, not all at once. So you get 2% removal for each Imperial Trooper, and 1% for each Empire. I run a team with 4 IT and 1 E characters, so 9% removal. Except I'm pretty sure that I've seen characters get the resist to pop up, and still lose TM. Assuming that's the case, that would mean each percentage removal is separate. So not 9% flat, 2% then 2% then 2% then 2% then 1%. That would mean that if any of those 5 attempts were resisted, it would indicate that, but the enemy might still lose some TM. All that considered, i would still prefer it be unresistable :p
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