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4 years ago
well said. smart maybe, evil yes. short term gains over longer term success. how do you measure player dissatisfaction to the point they quit because conquest is too much of a grind designed mainly for power? it wont show up entirely in the short term of players stopping playing right away. i think you'll see more players quitting steadily as time goes on. and you'll lose more of a % of pay to play players. this feels quite different than past updates, changes, and new metas. the time factor is significant combined with a chore of a game mode. the latest changes messed it all up. cg please fix it fast and not just s bandaid fix. it needs to be proportionate to the latest conquest changes but in the other direction. think of a better way to squeeze money. this method will backfire
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