Forum Discussion
7 years ago
I'm sure I'm the minority here, but I think this is a horrible change.
Don't get me wrong, I appreciate the devs trying to improve the game, but someone please explain how this is better?
We were told to keep all our 1* mods because we'd be able to slice them up if they had good starting stats. All of my grey/1*/2* that were speed/speed I kept so I could slice them. Nope, slicing is not available.
(Can't even get slicing materials, for that matter)
The only thing I can seem to slice are my already existing 5* blue mods which are already pretty solid.
Make this a system where through credits and salvage/slicing gear we can turn junk mods into something usable, and that would be a nice change. Of course, thats what I thought this was going to be, but it looks like this is a "spend a ton of time farming slicing mats to add a few points of a secondary stat to an alread decent mod"
Don't get me wrong, I appreciate the devs trying to improve the game, but someone please explain how this is better?
We were told to keep all our 1* mods because we'd be able to slice them up if they had good starting stats. All of my grey/1*/2* that were speed/speed I kept so I could slice them. Nope, slicing is not available.
(Can't even get slicing materials, for that matter)
The only thing I can seem to slice are my already existing 5* blue mods which are already pretty solid.
Make this a system where through credits and salvage/slicing gear we can turn junk mods into something usable, and that would be a nice change. Of course, thats what I thought this was going to be, but it looks like this is a "spend a ton of time farming slicing mats to add a few points of a secondary stat to an alread decent mod"
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