Forum Discussion
5 years ago
"shaun51422;c-2187357" wrote:"Rath_Tarr;c-2186883" wrote:"DarkHelmet1138;c-2186879" wrote:"shaun51422;c-2186802" wrote:"DarkHelmet1138;c-2185474" wrote:
I think there may be an actual solution to this that doesn't break matchmaking. And since the op doesn't seem to understand how the system works let alone how to make it better, I'll throw out the possible solution for Discussion.
Basically we just need to redo the division placement to also be based on effective go with matchmaking rather than total gp. This would likely result in people who have vastly different rosters at the top being in different divisions.
It's a bit more complicated unfortunately since what determines effective gp varies based on your division. But it is something to consider since there are calls to rework the divisions anyway due to division 1 filling up.
That sounds like it would be more fair than it is now. Being that the only thing currently dividing the teams by division is GP, I think that is all that should really determine matchmaking - GP. Everyone at the same GP has had the same opportunity to develop their roster in whatever way they want - basically GP says that you have applied. If a player hasn't done that in a way that is effective for GAC, then so be it. Keep in mind that the players developing only very few characters at a very high level could also find themselves in a bad position when they need more defensive slots in higher divisions, so then that is something they should have to deal with.
Maybe a good solution would be to have a "B" league within at least the lower divisions for players without well developed characters. They could have easier competition, but would have a smaller prize pool as well. And if they wanted to, then they could opt into the "A" league, but then they would get randomized into the competition
Like someone pointed out early in this thread, if you are just matched up against teams that they feel are of equal competition, then what is the point of having a division at all? It really doesn't make sense.
The Division one problem seems like a really easy solution - add another division tier at the top. I'm to far away to even care what it is, but if it is "over 3M GP", then I'm sure that was fine when they made it and the top players had maybe 4 or 5M. But as the top players get more powerful, then there is more separation of GP.
I agree with you that matchmaking on total gp is fine. And it may solve the issue you have (at least in some cases those at the low end of a division would still face those at the low end).
But they actually started gac that way when it first launched and they changed it because of complaining of unfair matchmaking. So it is really unlikely they will change it back.
They actually started GA that way, before it evolved into GAC.
The problem with matching on total GP is that it encourages complete suppression of unnecessary roster development, far more so than anything we are seeing today, and it punishes those who star, level and gear the low end of their roster even though those toons are of absolutely no use in GA.
The general consensus on the forums after the shift to top {x} GP was that match quality improved.
But shouldn't that be right? Using your limited resources on "toons with toons are of absolutely no use" seems like it should be good strategy. This is a strategy game. I'd like to have a good Jawa team just to deal with bugs, but at this point in my progress that just isn't a good use of my resources. Shouldn't good use of resources be rewarded? Why would anyone want to level and gear toons that are of no use in GA? If they are not of use in GA, then they are of no use in squad Arena or TW/TB, so it seems that you wouldn't be playing very well from a strategy standpoint.
Forcing us to dig that deeply into our rosters would require CG to increase squad placement dramatically which in turn would dramatically increase the amount of time and effort we all have to put in to GAC and the volume of complaints on the forums and elsewhere.
I happen to think that squad placement should increase in the top divisions but not to the extent where your whole roster becomes relevant. That would be crazy.
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