Forum Discussion
5 years ago
"shaun51422;c-2187354" wrote:"DarkHelmet1138;c-2186879" wrote:"shaun51422;c-2186802" wrote:"DarkHelmet1138;c-2185474" wrote:
I think there may be an actual solution to this that doesn't break matchmaking. And since the op doesn't seem to understand how the system works let alone how to make it better, I'll throw out the possible solution for Discussion.
Basically we just need to redo the division placement to also be based on effective go with matchmaking rather than total gp. This would likely result in people who have vastly different rosters at the top being in different divisions.
It's a bit more complicated unfortunately since what determines effective gp varies based on your division. But it is something to consider since there are calls to rework the divisions anyway due to division 1 filling up.
That sounds like it would be more fair than it is now. Being that the only thing currently dividing the teams by division is GP, I think that is all that should really determine matchmaking - GP. Everyone at the same GP has had the same opportunity to develop their roster in whatever way they want - basically GP says that you have applied. If a player hasn't done that in a way that is effective for GAC, then so be it. Keep in mind that the players developing only very few characters at a very high level could also find themselves in a bad position when they need more defensive slots in higher divisions, so then that is something they should have to deal with.
Maybe a good solution would be to have a "B" league within at least the lower divisions for players without well developed characters. They could have easier competition, but would have a smaller prize pool as well. And if they wanted to, then they could opt into the "A" league, but then they would get randomized into the competition
Like someone pointed out early in this thread, if you are just matched up against teams that they feel are of equal competition, then what is the point of having a division at all? It really doesn't make sense.
The Division one problem seems like a really easy solution - add another division tier at the top. I'm to far away to even care what it is, but if it is "over 3M GP", then I'm sure that was fine when they made it and the top players had maybe 4 or 5M. But as the top players get more powerful, then there is more separation of GP.
I agree with you that matchmaking on total gp is fine. And it may solve the issue you have (at least in some cases those at the low end of a division would still face those at the low end).
But they actually started gac that way when it first launched and they changed it because of complaining of unfair matchmaking. So it is really unlikely they will change it back.
So maybe that is where each division could have a "B league" with a smaller prize pool on a different leader board. And if a player didn't want to be in B league, then they could opt up to A, but then would have to face all competition.
I think that would be overly complicated and likely lead to complaining that they accidentally joined the wrong league and it's CGs fault.
I was ok with pure gp matchmaking since everyone had the opportunity to build good teams as someone with the same gp as them. But they decided to go with gp of top teams only.
At this point it is what it is. There are benefits to the new system and there are drawbacks. Your issue is simply one of the drawbacks. It isn't even a very large one really.
The real irony is that the change from gp to effective gp did very little to stop the complaining from those that build bad rosters. They still want it to account fo rgb someone else getting a GL when they didn't. I personally am of the mind of making matchmaking roughly equal as l (go or effective gp) and leaving the rest up to me.
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