Forum Discussion
9 years ago
"Waez;c-1183693" wrote:
1) Making these characters available would not allow new players to have raid teams faster. The best Rancor team is Wiggs, Bistan, Jyn and Cassian, all of which are easily farmable. Zader is also an option. The best AAT team is Resistance, which also is easily farmable.
2) FOTP and Clone Sergeant are pilots, yet are not available in the Fleet Store, while characters like Chirrut or Tuskens Shaman are.
3) These characters are not exclusive in any way. They are generic and non-iconic. Even Vader and Grievous, the hardest characters to farm back then were moved to the Fleet Store. Nobody said anything, because it felt normal that these characters, after being restricted for so long, were made available.
4) This is mostly aimed at newer players. Why would a new player be denied the ability to create a FO team? Or a Clone team? There's no reasoning behind this.
5) It doesn't devaluate other people's farm. If you already have these characters at 7*, noone is taking them from you. It just gives more option for people to try out new teams.
6) Bronziums are random and can't be considered a relevant way to farm a character. Keep in mind that new players weren't there when tournaments were around and did not buy millions of Ally Points in GW.
7) The current bottleneck is NOT stars, it's gear and mods. Making these characters more available would only allow new players to have more branching paths, and would enable them to select a starting team from a more diverse pool. It wouldn't speed up anything. It would merely allow people to choose how they want to play the game.
8) If your argument starts with "I don't think they should be made farmable", don't. This isn't an issue about what you feel or believe. This is a game consistency issue that hinders new players for no actual reason. Yes, we get it, you got them to 7* and don't want other people to do so. You're selfish, but it's a normal behaviour. Just don't expose it that much.
9) Wether you like it or not, new players are the future of this game. If the game doesn't ensure player retention, its playerbase will start diminishing. We wouldn't want that to happen now, would we?
10) Finally, if you use the "I farmed them and so should you" argument, think about what you'd think if a whale said "I paid for this character, so he shouldn't be made farmable. You have to pay for him because I did." It's exactly the same thing. Would you be happy if the Legendary events never returned because "It devaluates people's efforts"? I don't think so.
Once again, this isn't an issue about me, you or anyone. This is a game consistency and game health issue. We need to start looking closer at the new player experience. Lots of people disregard that, when it's really a core aspect of the game.
This is such a good post. I agree with everything you've written.
Also, that McDonalds analogy is so bad it should replace apples v oranges as shorthand for an inappropriate comparison.
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