Forum Discussion
9 years ago
"Olga;c-1185235" wrote:
The time may be less but the resources are far greater. Anyway, that's not the point of my post. I don't want to spend any extra time or resources.I want Thrawn and I want him now.I mean new players want Thrawn and they want him now.
Legendary events have always followed the same template: Happen once, then come back months later and become more available as time goes on.
Hard-nodes only characters have followed the general character avaibility model: Exclusivity, then avaibility through shipments or cantina nodes.
See: Rey, Resistance Trooper, Ewok Elder, Jedi Knight Anakin, Royal Guard, Dooku.
EXCEPT for the list of characters that I made in the first post. Those have been hard-nodes only since their introduction in the game. RG and Elder were also common Bronzium drops.
Since you really want a detailed list of why these characters should be available outside hard nodes, here it is:
1) Consistency. It's important for a game to offer consistency, especially in a subject such as character farming. Pretty much all characters in the game got more available as time went on. Not those ones, for no apparent reason.
2) It drastically reduces the possible strategies for newer players: Remember that First Order, Ewoks, Clones and Imperial Troopers can't be a complete squad without the missing hard-nodes only character(s) (though that'll change for Ewoks)
You'll probably say that they can still use them at 3 or 4*, but a new player only has room for 1 squad until later in the game, which means that they will not be able to effectively participate in Raids, which are a MAJOR aspect of the game
3) None of these characters are special in any way. They're not important characters, and there's no reason to gate them that way. I could understand that characters like Darth Vader, Boba Fett, Anakin, Leia or Han Solo would be gated that way, because they are important characters in the Star Wars lore. Clone Sergeant isn't. Ewok Scout isn't. There's no justification behind their non-availability.
4) Hard-nodes only farming isn't rewarding or satisfying. As I explained previously, you don't have to actually do something (reach a high Arena rank, win GW consistently, succeed in Raids...) to get them. It's the most boring, uninteractive way to get a character.
I see literally 0 reason why they shouldn't be made more available, so the pros outweight the cons (which isn't hard since there is no con).
My conclusion is therefore that these characters should be made more available. Hope you understand how I got there!
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