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DfnitelyNotSikh's avatar
8 years ago

Daily reminder that some characters have been hard-nodes-only since 2015

Ewok Scout
Clone Sergeant
FOST
FOTP
Lobot
Veers
Urr'o'uur
Hoth Rebel Soldier

Isn't it time to do something? These characters are gated for no reason at all, especially For ES and CS, who are beginners toons, and should be available to them.

Edit 1: Here are a few arguments for WHY they should be added in shipments:

1) Consistency. It's important for a game to offer consistency, especially in a subject such as character farming. Pretty much all characters in the game got more available as time went on. Not those ones, for no apparent reason.

Examples of hard-nodes only characters that got added in shipments:
Rey, Resistance Trooper, Ewok Elder, Jedi Knight Anakin, Royal Guard, Dooku.

RG and Ewok Elder were also common Bronzium drops, but that didn't stop them from being added anyway, because Bronziums are random and can't be seen as a relevant farming tool.

2) It drastically reduces the possible strategies for newer players: Remember that First Order, Ewoks, Clones and Imperial Troopers can't be a complete squad without the missing hard-nodes only character(s) (though that'll change for Ewoks)
You'll probably say that they can still use them at 3 or 4*, but a new player only has room for 1 squad until later in the game, which means that they will not be able to effectively participate in Raids, which are a MAJOR aspect of the game.

3) None of these characters are special in any way. They're not important characters, and there's no reason to gate them that way. I could understand that characters like Darth Vader, Boba Fett, Anakin, Leia or Han Solo would be gated that way, because they are important characters in the Star Wars lore. Clone Sergeant isn't. Ewok Scout isn't. There's no justification behind their non-availability.
4) Hard-nodes only farming isn't rewarding or satisfying. As I explained previously, you don't have to actually do something (reach a high Arena rank, win GW consistently, succeed in Raids...) to get them. It's the most boring, uninteractive way to get a character.

Edit 2: A few arguments for those against it:

1) Making these characters available would not allow new players to have raid teams faster. The best Rancor team is Wiggs, Bistan, Jyn and Cassian, all of which are easily farmable. Zader is also an option. The best AAT team is Resistance, which also is easily farmable.

2) FOTP and Clone Sergeant are pilots, yet are not available in the Fleet Store, while characters like Chirrut or Tuskens Shaman are.

3) These characters are not exclusive in any way. They are generic and non-iconic. Even Vader and Grievous, the hardest characters to farm back then were moved to the Fleet Store. Nobody said anything, because it felt normal that these characters, after being restricted for so long, were made available.

4) This is mostly aimed at newer players. Why would a new player be denied the ability to create a FO team? Or a Clone team? There's no reasoning behind this.

5) It doesn't devaluate other people's farm. If you already have these characters at 7*, noone is taking them from you. It just gives more option for people to try out new teams.

6) Bronziums are random and can't be considered a relevant way to farm a character. Keep in mind that new players weren't there when tournaments were around and did not buy millions of Ally Points in GW.

7) The current bottleneck is NOT stars, it's gear and mods. Making these characters more available would only allow new players to have more branching paths, and would enable them to select a starting team from a more diverse pool. It wouldn't speed up anything. It would merely allow people to choose how they want to play the game.

8) If your argument starts with "I don't think they should be made farmable", don't. This isn't an issue about what you feel or believe. This is a game consistency issue that hinders new players for no actual reason. Yes, we get it, you got them to 7* and don't want other people to do so. You're selfish, but it's a normal behaviour. Just don't expose it that much.

9) Wether you like it or not, new players are the future of this game. If the game doesn't ensure player retention, its playerbase will start diminishing. We wouldn't want that to happen now, would we?

10) Finally, if you use the "I farmed them and so should you" argument, think about what you'd think if a whale said "I paid for this character, so he shouldn't be made farmable. You have to pay for him because I did." It's exactly the same thing. Would you be happy if the Legendary events never returned because "It devaluates people's efforts"? I don't think so.

Once again, this isn't an issue about me, you or anyone. This is a game consistency and game health issue. We need to start looking closer at the new player experience. Lots of people disregard that, when it's really a core aspect of the game.

167 Replies

  • "Olga;c-1186844" wrote:
    Well it's not up to me to decide, it's up to CG and they're the ones you're trying to convince. You're posting as if the argument has been settled and change will result from it. However, I'm not the one who needs to defend my stance as I'm not the one trying to change anything. The arguments I've seen for making the changes make no sense to me and boil down to people complaining they don't like the grind for a certain character. Even the new player argument boils down to not liking the grind for a certain character. If a new player really wants an FO squad, they will do the grind for it, because that's what it entails. It's what I did, because that's what it entailed.

    From your point of view, you are in a position where you feel you have 'wasted' your time farming shards to supplement your other farms and you have now decided you want FO characters. Knowing how long it takes to farm them, you now regret your decision to supplement your other farms and wish you had focused on FO characters earlier (while people who focused on FO missed out on the supplemental shards you benefited from during that period). If you had done that, you would have them finished by now. You regret your previous farming strategy and want the game changed as a solution to your own mistake. Personally, I think that is a bad reason for changing game mechanics and a bad reason for devaluing the acquisition of these sought-after characters.


    I don't regret any farming decision regarding hard nodes. I used them to speed up the current projects i was working on for maximum efficiency. If i would have farmed FO i would have considered that a mistake. Where i'm at now it doesn't really matter if i farm 2 or 3 hardnode only characters, it won't hurt my overall performance that much. (mainly because i already farmed the more effecient alternatives).
    This resulted in my not having certain teams, wich i'm fine with. Can't farm them all anyway. It's just a shame that a perfectly mediocre faction team like FO is hidden away behind a relatively long farm. Their counterpart for example, resistance, had both it's hard node only characters added to the guild store. Not sure why people who farmed/were farming FO aren't PO'd about that to be honest. It's like they're happy with the fact that they got the short end of the stick and see it as a point of pride or something.
    For the record, my FO team isn't half bad, but like i said, i'm at a point in the game now where it doesn't really matter that i'm farming multiple hard node only characters.
  • "Bulldog1205;c-1186874" wrote:
    "leef;c-1186857" wrote:
    "Bulldog1205;c-1186837" wrote:
    "leef;c-1186733" wrote:
    Can someone please give me a summary on why day 1 hardnode only characters should remain hardnode only characters? Preferably a brief summary with arguments on why they should remain hard node only, not arguments on why the arguments in favour of increasing the availability of hard node only characters are wrong/invalid.
    thusfar i've only managed to discover two arguments:
    - I farmed them the hard way, so everyone else should aswell
    - I like hard node only characters because they give me a sence of accomplishment and it's very rewarding.
    So there's gotta be more than that in favour of hard node farms remaining hard node farms, mainly how it benefits the game and all players, not just the individual players who did farm them (all). Mind you, we're not discussing whether having exclusive characters is a good or bad thing, pretty much everyone considers it a good thing. It's about whether these day 1 characters should remain exclusive.


    How is this thread still going on. The blinders you have on are ridiculous. Numerous people (myself included) have made arguments that aren't based on either of those 2 statements. A+ troll job man.

    Feel free to give the summary, i couldn't find any with my blinders on. Well okay, you could say "they're worth the farm" is an argument in favour of keeping them, but they're even more worth the farm if the availability is increased. So yea...


    Stun guns are worth the crystals in shipments. They'd be worth it even more if they lowered the price. They've also been around since launch.

    In other words, what's your point?


    well, i believe stun guns should be made cheaper aswell eventhough they're currently already worth it (unlike hard node only farms btw, but that's subjective). So that's the point.
  • "Bulldog1205;c-1186874" wrote:
    "leef;c-1186857" wrote:
    "Bulldog1205;c-1186837" wrote:
    "leef;c-1186733" wrote:
    Can someone please give me a summary on why day 1 hardnode only characters should remain hardnode only characters? Preferably a brief summary with arguments on why they should remain hard node only, not arguments on why the arguments in favour of increasing the availability of hard node only characters are wrong/invalid.
    thusfar i've only managed to discover two arguments:
    - I farmed them the hard way, so everyone else should aswell
    - I like hard node only characters because they give me a sence of accomplishment and it's very rewarding.
    So there's gotta be more than that in favour of hard node farms remaining hard node farms, mainly how it benefits the game and all players, not just the individual players who did farm them (all). Mind you, we're not discussing whether having exclusive characters is a good or bad thing, pretty much everyone considers it a good thing. It's about whether these day 1 characters should remain exclusive.


    How is this thread still going on. The blinders you have on are ridiculous. Numerous people (myself included) have made arguments that aren't based on either of those 2 statements. A+ troll job man.

    Feel free to give the summary, i couldn't find any with my blinders on. Well okay, you could say "they're worth the farm" is an argument in favour of keeping them, but they're even more worth the farm if the availability is increased. So yea...


    Stun guns are worth the crystals in shipments. They'd be worth it even more if they lowered the price. They've also been around since launch.

    In other words, what's your point?


    I'm still not seeing any argument against adding these characters in shipments.
  • "Morpheus;c-1186621" wrote:
    Some interesting arguments for and against.

    I do have FOST FOTP and CS at 7, and I would have been happy if they made it an easier farm before I acquired them.

    Now? I'm not sure - if that made them significantly easier to farm now, I would feel a bit silly having devoted the time and resource to get those toons, and would have been better served farming gear instead.

    This being a game of choices on how you use your scarce resources, changing the farm difficulty midstream will be annoying for many.

    Perhaps one way around this is to give something to players that have 7* the toons from these hard farms some type of currency back (shard shop/crystals/whatever), if, and when they decide to shift them to easier locations.

    Win-win then, no? People who have got them the long and hard way get some kind of reward, those that did not can now farm them more easily.


    Imagine how idiotic I felt farming mace windu to 7stars from cantina before they added him to arena shipments. I still feel dumb didn't know we wouldn't be viable at any point of the game ever. Lobot seems like a very hard farm for nothing right now but what if he gets reworked like veers did? Then all of a sudden it would be very worthwhile and would make sense that he is "gated"

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