Forum Discussion
7 years ago
"Nebulous;c-1367441" wrote:"leef;c-1367009" wrote:"Nebulous;c-1366659" wrote:"Gawejn;c-1366586" wrote:
Cool work:), big help for every player. But phase 6 without fulfilled platoons will be a nightmare to finish.
But that's okay. Not everyone should finish platoons. That being said, almost everyone should get 2/6 and a bunch could get 4/6 and fewer should get 6/6.
So while this tb had a lot of 0/6 and 1/6, I don't fee 6/6 should be the norm. But 3/6 should be.
As far as setting the norm goes, LS TB was fine imo. We certainly didn't go 6/6 in all phases, but the p2p characters usually only showed up in platoons 5 and 6 (right center, bottom right).
I'm not sure why they switched things up for DS TB. In phase 5 and 6 we could fill 1/6 max in every squad territory. It didn't make sence to me.
Furthermore, DS platoons will be difficult even without requiring p2p characters. I'm reasonably sure 6/6 for each platoon will still be next to impossible for the average guild. That's totally fine though, but worth taking into consideration when talking about platoons.
i agree with you. When talking about team comps, it's now important to discuss platooning. Lstb it was given that we could destroy or badly hinder the enemy. This isn't the case anymore.
I feel 1/6 for any guild is wrong and a failure of the Platoon system itself. So long as the guild has 30 ds characters to Donate, a 2/6 should be easy to obtain. The 3/6 and 4/6 Should require some members to sacrifice solid heroes. And 5/6 + 6/6 should be challenging. The 1/6 and even 0/6 from this last tb were spawned from a fundamental flawed platoon system that should be addressed."Gawejn;c-1366990" wrote:"Nebulous;c-1366824" wrote:"Gawejn;c-1366680" wrote:"Nebulous;c-1366659" wrote:"Gawejn;c-1366586" wrote:
Cool work:), big help for every player. But phase 6 without fulfilled platoons will be a nightmare to finish.
But that's okay. Not everyone should finish platoons. That being said, almost everyone should get 2/6 and a bunch could get 4/6 and fewer should get 6/6.
So while this tb had a lot of 0/6 and 1/6, I don't fee 6/6 should be the norm. But 3/6 should be.
There is no way in my guild for 3/6 in next few months. 2/6 also. If they will change req maybe. I should write that without 4/6 in platoons it will be impossible to finish 4/4 in phase 6.
It's not impossible to 4/4 without 4/6. I did 4/4 and didn't have 4/6.
What I was suggesting was a change to platoons that allows 2/6 to everyone. 4/6 to those who can sacrifice solid heroes and 6/6 to those who can do all
What team did this?
South ds mission:
zVader, zSid, boba fett, tarkin and dn.
The stacking of dots does far more damage than the 20% health gain. Boba fett applies AB to everyone to delay the strafe. Dn +1 cd to delay the strafe (try not to use the +1 while they have AB and it's kind of redundant) additionally, dn's annihilate cooldown doesn't reset between transitions so you can open up the 4th phase with an instant kill. Tarkin applies offense down and cc down (intimidation tactics) which severely limits offense and his ultimate firepower reduces tm which further delays strafe.
BINGO! That's a great team in DS TB. Lots of special blocking / delaying there.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,773 PostsLatest Activity: 39 seconds agoRelated Posts
Recent Discussions
- 11 minutes ago
- 11 minutes ago
- 15 minutes ago
- 15 minutes ago