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Saenliset's avatar
6 years ago

Darth Malak kit idea

With all the rumors for Darth Revan and/or Darth Malak, I thought it would be nice to release my new and improved Darth Malak kit. Leave me a comment on what your opinions are. Enjoy!

Darth Malak: Dark Side, Sith, Tank
Deadly Sith Tank that can deliver many stuns over time, reduce enemy stats, and wreak havoc with Malice

Debilitating Strike: Deal damage to enemy and gain Malice for 2 turns with a 25% chance to gain advantage for 1 turn. If Darth Malak already had Malice, inflict stagger and expose for 2 turns and reduce the target enemy’s speed by 5% (stacking) until the end of battle. This cannot be evaded or resisted.

Malice: Ignores taunt and attacks cannot be countered.

Sith Sorcery: Gain taunt for 3 turns and stun target enemy for 3 turns, which cannot be evaded or resisted. Once this stun expires, 2 random enemies are stunned for 2 turns, which cannot be resisted. Once these stuns expire, the enemy in the leadership slot is stunned for 1 turn, which cannot be resisted. When any of these stuns expire, the previously stunned enemies gain offense down, defense down, daze, and ability block for 2 turns, which cannot be evaded.

Raging Storm: Deal damage to all enemies and dispel all buffs on them and gain those buffs for 2 turns. While Darth Malak has Malice, this attack ignores protection, cannot be evaded, and deals massive damage to enemies without buffs. This starts on a cooldown of 4.

Descent into Darkness: Sith allies gain +60% potency, +45% offense, and deal damage equal to 10% of the target enemy’s max health when they use a basic attack. This bonus damage ignores protection. All enemies gain -50% counter chance and take damage equal to 10% of their max health when they use a basic attack. Zeta: If the target ally of a basic attack was a Sith, that ally recovers 10% health and gains 100% evasion until the start of their turn. If any Sith allies are Deathmarked, Marked, or Exposed, all enemies lose 2% speed for the rest of the encounter and gain daze for 1 turn, which cannot be evaded or resisted.

Dark Duress: While Darth Malak is active, all enemies have -20 speed and cannot recover protection when they are below 100% health. Zeta: While taunting, Darth Malak reduces the target enemy’s offense and potency by 10% (max stack 90%) if he critically hits with Basic attack. This cannot be resisted.
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