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Ichiraikou
6 years agoSeasoned Ace
"ZekePhoenix;c-2054966" wrote:
Hmm, interesting concept of using being Ability Blocked to your advantage
Tnx. Glad you like it.
"DarthNekros;c-2054985" wrote:
This Maul would be really fun in the raids and against Nightsisters.
One thing that always frustrated me, I do wish that Maul's bonus turn was in his unique, not only his basic. Also, with how important it is for enemies to already have daze on them before his special, you'd think they could pump out more dazes than two targeted ones that are attached to abilities with cooldowns. If there were more dazes in their kits, Mauls, or new Sith characters that can have some Death Trooper-esque basics with daze.
I was thinking of adding it to his unique, but eventually opted not to. If I do that, pretty much anything that manipulates their cooldowns would be way too powerful. Not to mention that his basic doesn't do much when you do that (nor can't, as it would be way too overpowered). So I eventually opted not to do it.
Thou that doesn't mean that it's never used. He can still gain bonus turns, allowing him to reduce his cooldown fast. Not to mention Savage can reduce his cooldown as well. And in my Sidious Rework his lead can (eventually) grant +50% Speed to both Maul and his Allies. So with all this he will outspeed opponents. His special is really powerful, but requires you to set things up. If I added the bonus turns to his unique, the special would be much easier to set up. Which in turn would force me to power it down. Which is why I opted not to.
"CCyrilS;c-2054996" wrote:
I'd like something in there for Savage that makes all health gain abilities work under a Nihilus lead.
Hadn't thought of that. Thou to be honest Savage and Nihilus have no connection. And Nihilus works better under a Treya lead anyway. So it would make no sense and not help that much if I did that. Still a nice Idea. I'll keep it in mind.
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