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9 years ago
"Gank_Killer;792741" wrote:
He starts with 20% TM, Hidden, and Crit Immune. I'm not saying he's going to be the beast under your bed, but I don't think he's useless anymore. Not to mention he gains MAX HEALTH of 10% the damage he deals. This is not a heal, he increases his max health. Let's say he does his AOE and does 10k per enemy, 50k damage total. He just gave himself 5k more HP. Unless I'm totally wrong about the wording, that could be scary.
Leave him for last and he'll have 50k HP and heal 25% Max Health Recovery every hit, whaaaaaaat?
That still doesn't change his old problems though. His win condition requires 20-60% of the enemy team to be taken out first, and if you have defeated that many toons without the bonuses from his unique ability then they probably aren't needed to take down the remaining enemies.
I'm not saying it's a bad design, it's just kind of overkill for the end of a battle and not as effective as being stronger at the start of the match, like how Wedge's abilities function
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