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DaPowerfulJedi
Seasoned Ace
7 years ago

Darth Revan Kit Idea



Darth Revan
Dark Side, Attacker, Old Republic, Sith

Mortal Wound Basic: Deal special damage to target enemy and inflict the Mortal Wound unique debuff for 2 turns. If the target is already suffering from at least one debuff, Darth Revan inflicts a damage over time effect on them for 2 turns and gains 5% turn meter for each debuff they are suffering.

Mortal Wound: Unit is immune to cooldown reduction effects and takes damage equal to 2% of Darth Revan's max health at the start of each turn. This damage can't defeat enemies.

Lightning Current Special 1: Deal special damage to all enemies, inflict offense and speed down on target enemy for 2 turns, and inflict shock on all buffed enemies for 2 turns. All allies have their health percentages equalized, then all Sith and Old Republic allies recover 2% of their max health and protection for each status effect on all units. This attack can’t be evaded or resisted. (Cooldown 3)

Strategic Focus Special 2: Deal special damage to target enemy and inflict marked on them for 2 turns (this effect can’t be copied, resisted, or dispelled). Also inflict marked for 2 turns (this effect can’t be copied, resisted, or dispelled) on target ally. The target ally recovers 100% health and protection. This attack can’t be evaded. ZETA: Increase the target enemy's cooldowns by 1 and inflict healing immunity on them for 2 turns (this effect can’t be copied, resisted, or dispelled). If the target is buffed, this attack is guaranteed to score a critical hit. (Cooldown 3)

The Revanchist Leader: At the start of each encounter, all enemies lose half of their base tenacity, and 25% turn meter is removed from each enemy, which can't be evaded or resisted. All Sith and Old Republic allies gain +25% max health and protection and have a 50% chance to dispel expose on themselves whenever they are inflicted with it. In addition, whenever they use a special ability, they remove 20% turn meter from the target enemy, which can’t be resisted. While a Sith ally is suffering from marked, that ally gains +10% defense and tenacity (stacking) for 1 turn every time they take damage. ZETA: Whenever a Sith ally is damaged by an enemy attacking out of turn, they recover 20% of their max protection and gain 10% turn meter. Whenever a Sith ally scores a critical hit, they remove all bonus protection from all enemies.

Conquerer Unique 1: While another Sith ally is present, Darth Revan ignores taunt. Whenever any unit falls below 100% health or protection, all other allies lose 3% of their max health, max protection, offense, defense, and speed (stacking) until the end of the encounter, and Darth Revan gains 8% max health, max protection, offense, defense, and speed (stacking) until the end of the battle. Whenever an ally or enemy is defeated, Darth Revan gains 10% critical chance and critical damage (stacking) until the end of the battle and he gains 50% turn meter.

Villain Unique 2: While Darth Revan is active, whenever any unit with Marked is defeated, all allies dispel all debuffs on themselves, all other allies gain 50% turn meter, Darth Revan gains 100% turn meter, and recovers 100% health and protection. The first time Darth Revan is reduced to 1% health while there are any active allies, the weakest ally is reduced to 1% health, and Darth Revan takes a bonus turn and recovers 100% of his health and protection. ZETA: Darth Revan is immune to stun and ability block. Darth Revan has +500% tenacity and +100% counter chance.

36 Replies

  • I ran Bastila in arena for 6 months and the only times I ever got debuffed were when I didn’t have protection up, the enemy had very high potency, I had tenacity down, or the debuff couldn’t be resisted.
  • "DarthNekros;c-1769165" wrote:
    Then why is it possible to stick debuffs (ones that are not distinctly "cannot be resisted") on them, even with Bastila zeta lead? I pretty consistently land a Palpatine and BSF stun at least once per arena battle against zBastila lead teams while they still have the protection. Do you REALLY believe that they're completely immune to debuffs while having the protection?


    They resist 99.9% of the time with her leadership. And Tenacity Down doesn't count, since that debuff ignores the target's Tenacity all together.
  • "Ichiraikou;c-1769209" wrote:
    But yeah, with high potency you can sometimes beak trough.


    There isn't any tenacity down in my team. My team is just Nightmare but BSF rather than Vader, and I get resisted WAY less than 99.9% of the time, lmao. I guess my potency is pretty high though, it's at least 60% on everyone, Palpatine is over 110%. Bastila is only 60% potency and I land the stun about 1/5 or 1/6 of the time. I'll look more into this though
  • "DarthNekros;c-1769301" wrote:
    "Ichiraikou;c-1769209" wrote:
    But yeah, with high potency you can sometimes beak trough.


    There isn't any tenacity down in my team. My team is just Nightmare but BSF rather than Vader, and I get resisted WAY less than 99.9% of the time, lmao. I guess my potency is pretty high though, it's at least 60% on everyone, Palpatine is over 110%. Bastila is only 60% potency and I land the stun about 1/5 or 1/6 of the time. I'll look more into this though


    She gets an additional 35% potency from Palpatine’s lead.
  • "DaPowerfulJedi;c-1769344" wrote:
    "DarthNekros;c-1769301" wrote:
    "Ichiraikou;c-1769209" wrote:
    But yeah, with high potency you can sometimes beak trough.


    There isn't any tenacity down in my team. My team is just Nightmare but BSF rather than Vader, and I get resisted WAY less than 99.9% of the time, lmao. I guess my potency is pretty high though, it's at least 60% on everyone, Palpatine is over 110%. Bastila is only 60% potency and I land the stun about 1/5 or 1/6 of the time. I'll look more into this though


    She gets an additional 35% potency from Palpatine’s lead.


    I totally forgot about that as well. That doesn't change much though

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