6 years ago
Darth Revan kit
Darth Revan: Dark Side, Old Republic, Sith, Support
Dark Jedi that can create another unit of himself, inflict several debuffs in one turn, and control the start of battle.
Power of the Force: Deal damage to enemy, dispel all buffs on them, and inflict Scourge for 2 turns. For each buff dispelled, remove 10% turn meter, gain 5% turn meter, and deal 10% more damage. If they had Scourge, deal 25% more damage and recover 20% protection. This cannot be evaded or resisted. Grant Flurry to a random ally who doesn’t have it.
Scourge: cannot evade and when damaged, the attacker recovers 10% of their max health.
Flurry: Take a bonus turn if they used a special ability, and decrease their cooldowns by 2. This effect expires when a special ability is used and cannot be copied.
COOLDOWN: 3
Force Storm: Deal damage to all enemies and inflict stagger on all enemies for 2 turns. Debuffed enemies lose 45% turn meter and and gain scourge for 3 turns. Buffed enemies lose all buffs and gain offense down and healing immunity for 4 turns. If Darth Revan has Flurry, this attack cannot be evaded or countered and deals double damage. Sith and Old Republic allies gain critical hit immunity and potency up for 2 turns.
COOLDOWN: 50
Separate Entities: All enemies lose 50% turn meter and gain 3 damage over time effects and Scourge for 2 turns. Revan creates another unit of himself, but with -20% max health, no protection, -20% defense, and -20% offense. This unit has +30 speed, +20% potency, and +100 critical chance. This unit can only use its basic attack, is not affected by Leader abilities, has no uniques, and can only be defeated when Revan is defeated. If this unit is defeated before Revan, it is immediately revived at 100% health and gains taunt for 2 turns. This revive cannot be prevented. This ability cannot be used more than once during the battle. This unit is defeated at the end of battle and Revan recovers 100% health and protection, and other Sith allies recover half those amounts. All defeated Sith allies are revived with 75% Health and gain foresight for 4 turns. This ability’s cooldowns are reduced by 1 each time Scourge is inflicted or when any Sith allies are critically hit and has a cooldown of 50.
Dark Jedi: Sith and Old Republic allies gain -1 cooldowns, +55% max health, +35 speed, and deal +100% damage against debuffed enemies. Sith and Old Republic allies’ basic attacks cannot be evaded or countered. Whenever a debuff expires or is inflicted, Sith and Old Republic allies recover 2% health and protection and gain 3% turn meter. Enemies cannot gain bonus turn meter or buffs at the start of the encounter, but gain ability block for 1 turn, which cannot be evaded or resisted. Whenever any unit gains bonus protection, Sith and Old Republic allies recover 20% protection and gain 50% offense (stacking) until the end of their next turn.
Whenever a Sith ally uses a special ability while Darth Revan is active:
All enemies lose 5% turn meter, gain Scourge for 2 turns, and take damage equal to 5% of their max health. This cannot be evaded or resisted.
That Sith ally recovers protection equal to 50% of the damage dealt and dispells all debuffs on themself.
Villain: Darth Revan is immune to turn meter reduction, ability block, and takes reduced damage from percent health damage effects. Darth Revan gains 5% turn meter and Flurry whenever a Sith ally uses a special ability. While Darth Revan is in the Allied Slot, and not in the Leadership Slot, Sith and Old Republic allies cannot be stunned or ability blocked.
Conquerer: When damaged, Darth Revan inflicts Scourge for 2 turns on enemies that damaged him that turn. Revan cannot be critically hit and gains +50 defense penetration, +20% critical chance, +25% critical damage, and 10% offense (stacking) until the end of his next turn whenever an enemy gains a buff. Whenever Darth Revan critically hits an enemy with bonus protection, they lose all bonus protection and Darth Revan gains bonus protection equal to the amount removed. While Darth Revan is active, enemies cannot call assists or recover health that isn't Health steal. Enemies that are defeated cannot be revived.
Dark Jedi that can create another unit of himself, inflict several debuffs in one turn, and control the start of battle.
Power of the Force: Deal damage to enemy, dispel all buffs on them, and inflict Scourge for 2 turns. For each buff dispelled, remove 10% turn meter, gain 5% turn meter, and deal 10% more damage. If they had Scourge, deal 25% more damage and recover 20% protection. This cannot be evaded or resisted. Grant Flurry to a random ally who doesn’t have it.
Scourge: cannot evade and when damaged, the attacker recovers 10% of their max health.
Flurry: Take a bonus turn if they used a special ability, and decrease their cooldowns by 2. This effect expires when a special ability is used and cannot be copied.
COOLDOWN: 3
Force Storm: Deal damage to all enemies and inflict stagger on all enemies for 2 turns. Debuffed enemies lose 45% turn meter and and gain scourge for 3 turns. Buffed enemies lose all buffs and gain offense down and healing immunity for 4 turns. If Darth Revan has Flurry, this attack cannot be evaded or countered and deals double damage. Sith and Old Republic allies gain critical hit immunity and potency up for 2 turns.
COOLDOWN: 50
Separate Entities: All enemies lose 50% turn meter and gain 3 damage over time effects and Scourge for 2 turns. Revan creates another unit of himself, but with -20% max health, no protection, -20% defense, and -20% offense. This unit has +30 speed, +20% potency, and +100 critical chance. This unit can only use its basic attack, is not affected by Leader abilities, has no uniques, and can only be defeated when Revan is defeated. If this unit is defeated before Revan, it is immediately revived at 100% health and gains taunt for 2 turns. This revive cannot be prevented. This ability cannot be used more than once during the battle. This unit is defeated at the end of battle and Revan recovers 100% health and protection, and other Sith allies recover half those amounts. All defeated Sith allies are revived with 75% Health and gain foresight for 4 turns. This ability’s cooldowns are reduced by 1 each time Scourge is inflicted or when any Sith allies are critically hit and has a cooldown of 50.
Dark Jedi: Sith and Old Republic allies gain -1 cooldowns, +55% max health, +35 speed, and deal +100% damage against debuffed enemies. Sith and Old Republic allies’ basic attacks cannot be evaded or countered. Whenever a debuff expires or is inflicted, Sith and Old Republic allies recover 2% health and protection and gain 3% turn meter. Enemies cannot gain bonus turn meter or buffs at the start of the encounter, but gain ability block for 1 turn, which cannot be evaded or resisted. Whenever any unit gains bonus protection, Sith and Old Republic allies recover 20% protection and gain 50% offense (stacking) until the end of their next turn.
Whenever a Sith ally uses a special ability while Darth Revan is active:
All enemies lose 5% turn meter, gain Scourge for 2 turns, and take damage equal to 5% of their max health. This cannot be evaded or resisted.
That Sith ally recovers protection equal to 50% of the damage dealt and dispells all debuffs on themself.
Villain: Darth Revan is immune to turn meter reduction, ability block, and takes reduced damage from percent health damage effects. Darth Revan gains 5% turn meter and Flurry whenever a Sith ally uses a special ability. While Darth Revan is in the Allied Slot, and not in the Leadership Slot, Sith and Old Republic allies cannot be stunned or ability blocked.
Conquerer: When damaged, Darth Revan inflicts Scourge for 2 turns on enemies that damaged him that turn. Revan cannot be critically hit and gains +50 defense penetration, +20% critical chance, +25% critical damage, and 10% offense (stacking) until the end of his next turn whenever an enemy gains a buff. Whenever Darth Revan critically hits an enemy with bonus protection, they lose all bonus protection and Darth Revan gains bonus protection equal to the amount removed. While Darth Revan is active, enemies cannot call assists or recover health that isn't Health steal. Enemies that are defeated cannot be revived.