"Ichiraikou;d-204282" wrote:
Darth Sidious
Dark Side, Attacker (AGI), Leader, Sith, Separatist
Brutal attacker that takes pleasure in seeing both his allies and his enemies suffer and fall.
Deathstroke (Basic)
Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack deals 10% more damage for each debuff and each stack of Armour Shred on the target.
Love it. No needed change.
Demoralizing Blows (Special) (Cooldown: 3 turns)
Deal Physical damage to a random enemy. Repeat this 4 additional times. Inflict Defence Down for 3 turns on all damaged enemies. Enemies that are hit more than once are inflicted with Armour Shred until the end of battle.
On one hand, I love it. On the other hand, I think there is change needed: ‘Deal Physical damage to a random enemy 11 times. Inflict defence down on damaged enemies and defence penetration on enemies not damaged. Enemies damaged 2wice or more are inflicted with Armour Shred until the end of the battle. Enemies damaged 3 times or more lose 5% max protection (stacking). Enemies damaged 8 times or more gain undispellable deathmark for 2 turns.’
Unlimited Power (Special) (Cooldown: 4 turns)
Dispel all debuffs from self and target other ally and call that ally to Assist. Then, Shock target enemy for 2 turns, deal Special damage, and Stun them for 1 turn. If target other ally is a Sith or Separatist, they dispel all buffs from target enemy and inflict the opposite debuff, if any, for 2 turns.
Love it. One thing, this is about UNLIMITED power. So I think it should deal 2% additional damage per status effect on all allies at the start of this turn.
Masterful Manipulation (Leader) (Zeta)
All units can’t gain Foresight or Tenacity Up.
Whenever any unit other than Darth Sidious is damaged by an attack, they lose 5% Tenacity (stacking, max 50%, can’t be Resisted) and all Sith and Separatist allies gain +2% Offence and +2% Potency (stacking, max 200%) until the end of battle.
Whenever Darth Sidious is attacked by an enemy, all enemies lose 2% Offence (stacking, max 50%, can’t be Resisted) and all Sith and Separatist allies gain +2% Speed (stacking, max 50%) until the end of battle.
Like it, but maybe have these start the bonuses / detriments at their minimum % e.g. 2% speed at the start of battle. And with Savage taunt, Sidious will be harder to attack.
Sadistic Glee (Unique) (Zeta)
Whenever any unit is defeated, Darth Sidious recovers 12.5% Health and 25% Protection, and gains 50% Turn Meter. These effects can’t be Prevented.
Darth Sidious has +15% Accuracy and Evasion, increased to 35% if Darth Sidious is in the leader slot and not the ally slot. In addition, he gains Max Health and Max Protection equal to his Potency Percentage.
Nice. Maybe add in a Metaloid Monstrosity like effect in here somewhere.