@TheChild_eats_eggs1 Glad you like the kit overall. As for your feedback, I'm not implementing that. As most of them would make the kit too powerful. I'm trying to improve the kit, not break it.
Like seriously, you suggested the second special deals damage 11 times and can inflict Deathmark? I mean, he is indeed meant to be good at long battles such ass Raids and TB, but the damage numbers of that would pretty much kill everything in the game. Especially once his leadership has really stacked his offence. That would be damage that makes GL's look weak. No way I'm doing that.
Same with the Metaliod Monstrosity. Why would I add an effect that is already present in another separatist character to a kit that ready benefits from charters being defeated? I'm really starting to wonder if you even know what "balanced" means.
The thing about Unlimited Power...honestly isn't that bad actually. It's pretty nice. I have already implemented increased damage in the basic thou, and I don't like to repeat things in my kits. Plus he dispels debuffs, so the condition is a bit contradictory. But it's not a bad suggestion either way.
P.s. I know that with Savage taunting Sidious won't be targeted that much, but there are AOE attacks and there is a limit to the bonus from the attacks. Also, Sidious gains max heath and protection equal to his potency, and his potency increases trough his lead. So his survivability goes up as other character are attacked. You don't want him to be targeted too easily because of that. Finally, the entire idea behind the lead is that it is weak at the start of battle and becomes stronger the longer it goes on. Staring it at any values kinda beats the entire point.
Still, thanks for the feedback, and glad you liked the kit idea.