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Ichiraikou's avatar
Ichiraikou
Seasoned Ace
7 years ago

Darth Sidious Rework Idea

Darth Sidious
Dark Side, Attacker (AGI), Leader, Sith, Separatist
Brutal attacker that takes pleasure in seeing both his allies and his enemies suffer and fall.


Deathstroke (Basic)
Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack deals 10% more damage for each debuff and each stack of Armour Shred on the target.

Demoralizing Blows (Special) (Cooldown: 3 turns)
Deal Physical damage to a random enemy. Repeat this 4 additional times. Inflict Defence Down for 3 turns on all damaged enemies. Enemies that are hit more than once are inflicted with Armour Shred until the end of battle.

Unlimited Power (Special) (Cooldown: 4 turns)
Dispel all debuffs from self and target other ally and call that ally to Assist. Then, Shock target enemy for 2 turns, deal Special damage, and Stun them for 1 turn. If target other ally is a Sith or Separatist, they dispel all buffs from target enemy and inflict the opposite debuff, if any, for 2 turns.

Masterful Manipulation (Leader) (Zeta)
All units can’t gain Foresight or Tenacity Up.
Whenever any unit other than Darth Sidious is damaged by an attack, they lose 5% Tenacity (stacking, max 50%, can’t be Resisted) and all Sith and Separatist allies gain +2% Offence and +2% Potency (stacking, max 200%) until the end of battle.
Whenever Darth Sidious is attacked by an enemy, all enemies lose 2% Offence (stacking, max 50%, can’t be Resisted) and all Sith and Separatist allies gain +2% Speed (stacking, max 50%) until the end of battle.

Sadistic Glee (Unique) (Zeta)
Whenever any unit is defeated, Darth Sidious recovers 12,5% Health and 25% Protection, and gains 50% Turn Meter. These effects can’t be Prevented.
Darth Sidious has +15% Accuracy and Evasion, increased to 35% if Darth Sidious is in the leader slot and not the ally slot. In addition, he gains Max Health and Max Protection equal to his Potency Percentage.

21 Replies

  • @PigRiderStarWatcher a shame your previous post is gone. That really sucks. But lets go over your short version either way.
    On your first point: I've said this one before but I'll gladly say it again. When I designed his lead, I never even had Yoda or any Jedi enemies in mind. It was just that when I was done with the rest I realized tat Foresight and Tenacity up where really easy ways to completely block his lead. A tad too easy for how good of a manipulator he was. Since his lead did nothing at the start yet anyway, I decided to add that, but make it for both sides to balance it out. It wasn't until later I realized how good this countered Grand Master Yoda. But I'm actually really glad it does, as it's thematically pretty accurate. So it was a surprise to be sure, but a welcome one.
    As for your second point: It doesn't. I think you've missed a detail about the lead here. You see, it's true that for the staking Offence and Potency, units (other than Darth Sidious) have to be damaged by an attack. But for the Offence reduction and stacking speed, Darth Sidious has to be attacked by an enemy. Whether that attack damages him or not is irrelevant, as the effect triggers either way. So seeing as no effect rely on Sidious being damaged, the evasion doesn't conflict with anything. It's just additional survivability for Sidious.
    Animations isn't soemthing I usually consider. So while it's a good question, I unfortunately don't have a good answer for it. Thank you for the reply and glad you seem to like it.

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