6 years ago
Darth Sidious Rework
Darth Sidious Rework Tags: Add the Separatist tag (Basic) Deathstroke: Deal physical damage to target enemy and inflict Buff Immunity and Heal Immunity for 2 turns. This attack ignores defense. ...
"TheIanator;d-214784" wrote:
(Basic) Deathstroke: Deal physical damage to target enemy and inflict Buff Immunity and Heal Immunity for 2 turns. This attack ignores defense.
(Special) Demoralizing Blows: Deal Physical damage to all enemies, dispel all buffs on them and inflict Damage Over Time and Expose them for 2 turns. If this attack critically hits, call 2 random Sith or Separatist allies to attack the target enemy. Each assisting ally inflicts 2 Damage Over Time effects for 2 turns, which cannot be resisted. This ability cannot be evaded. (4 turns)
(Leader) Unlimited Power: Sith and Separatist allies have +30% Critical Chance and +30% Critical Damage. Sith and Separatist allies gain 5% Offense for each debuff on the enemy team.This is definitely more reliable than the old one, but it also has less potential. The old one could stack up offence to infinity if you wanted to. Guess there are pro's and cons to each version.
(Unique) Sadistic Glee: Darth Sidious has +50% Max Health and Potency and recovers 20% of the Max Health of the ally in the Leader slot(including himself) and gains 50% turn meter whenever any unit is defeated. Additionally, he gains Foresight for 1 turn at the beginning of the encounter and after each of his turns and gains Offense equal to half his Potency percentage.
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