7 years ago
Did you hear the tragedy of Darth Plagueis the Wise?
Well, the lack of this character is a tragedy. Another tragedy is that the Sith are getting their butts whipped at this point in time with C-3PO, Revan, etc. But with this kit, the Sith just night have a chance. Give your thoughts in the comment section down below, and have an awesome day!
Darth Plagueis: Dark Side, Sith, Support
Sith Support that can turn the tide of battle by bringing back fallen allies.
Drain all Life: Deal damage to enemy. This attack ignores protection. If the target had no protection, reduce Darth Plagious’ cooldowns by one. Deal damage to all enemies equal to 1% of their max health for each buff on them and recover that much health.
Abandon all Hope: Deal damage to all enemies and inflict shock and potency down for 3 turns. If any enemies had shock, they lose 50% turn meter and are stunned for 1 turn. All allies critical damage up and health steal up for 2 turns.
The Power to Create Life: Revive all defeated allies 100% health and protection and at 50% turn meter. This revive cannot be prevented. Deal damage to all enemies equal to 50% of their max health, and they lose all turn meter. This cannot be evaded or resisted and starts on a cooldown of 4. Any allies that are not defeated gain all non-unique buffs present in the battlefield, recover 100% health and protection, and have their debuffs dispelled.
Manipulation: Sith allies are immune to turn meter removal effects and gain 100% potency when buffed. While buffed, Jedi enemies have -100% tenacity. Zeta: Each time any enemy gains a status effect, Sith allies gain 2% turn meter, recover 5% protection, and gain 2% health steal and 3% max health (stacking) until the end of the encounter. While Darth Plagious is active, debuffs have double effect.
Sith Philosophy: Darth Plagueis recovers 2% health and gains 2% turn meter at the start of every turn. While Darth Plagueis is active, enemies have -30 speed Zeta: and are immune to foresight, and he gains speed and max health equal to 10% of the total speed and max health of all enemies.
Darth Plagueis: Dark Side, Sith, Support
Sith Support that can turn the tide of battle by bringing back fallen allies.
Drain all Life: Deal damage to enemy. This attack ignores protection. If the target had no protection, reduce Darth Plagious’ cooldowns by one. Deal damage to all enemies equal to 1% of their max health for each buff on them and recover that much health.
Abandon all Hope: Deal damage to all enemies and inflict shock and potency down for 3 turns. If any enemies had shock, they lose 50% turn meter and are stunned for 1 turn. All allies critical damage up and health steal up for 2 turns.
The Power to Create Life: Revive all defeated allies 100% health and protection and at 50% turn meter. This revive cannot be prevented. Deal damage to all enemies equal to 50% of their max health, and they lose all turn meter. This cannot be evaded or resisted and starts on a cooldown of 4. Any allies that are not defeated gain all non-unique buffs present in the battlefield, recover 100% health and protection, and have their debuffs dispelled.
Manipulation: Sith allies are immune to turn meter removal effects and gain 100% potency when buffed. While buffed, Jedi enemies have -100% tenacity. Zeta: Each time any enemy gains a status effect, Sith allies gain 2% turn meter, recover 5% protection, and gain 2% health steal and 3% max health (stacking) until the end of the encounter. While Darth Plagious is active, debuffs have double effect.
Sith Philosophy: Darth Plagueis recovers 2% health and gains 2% turn meter at the start of every turn. While Darth Plagueis is active, enemies have -30 speed Zeta: and are immune to foresight, and he gains speed and max health equal to 10% of the total speed and max health of all enemies.