Forum Discussion
7 years ago
I have read many say or refer to "RvR" Risk versus reward, and really in events there is no risk other than time. You don't lose energy for failing. That said, the difficulty curve can be a bit vicious. But none of this speaks to what I want, and what is missing, for me. "Gimli: Certainty of death. Small chance of success. What are we waiting for?." The rally, the culmination of the story. The heroes pull together and get it done. I grew up with heroes. That is what is missing for me. When you know going in, the deck is stacked against you, and all you have learned is useless. It can be disenchanting. Now, I don't mind learning new tricks and stretching myself, but reaching an impasse, a planned impasse and having to walk away, and either open my wallet, or give up, takes me out of the RPG aspect and reminds me of my mortality and frailties. Ok, so how can the game deliver this for me, the culmination of the heroic arc?
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