Forum Discussion
8 years ago
"BradGoodyear;c-1060983" wrote:"Insufferable_camper;c-1060761" wrote:
The fastest Sith Assassin I have had to face had +142 speed from mods. These teams had a turn order of SA, Zaul to apply daze, Nihlus to increase cooldowns, and then EP to stun, ---
still easily defeated by a non-zeta Rex team.
that is not a true statement. Zaul landing 5x daze and DN making all abilities cooled down and a huge 4 or 5 person stun is game over for any team. You can't gain tm if you are dazed, and it always lands on everyone. If you aren't using Rex, you aren't beating zaul on the regular.
I run a full First Order team with 4, YES FOUR, zetas. Zaul is ridiculously overpowered. Then DN insta kills anyone, and SA getting around protection often 1-shots with the special as well.The triple cleanse beats maul because there's never debuffs for DN to cooldown, which makes him worth less, and no daze sure helps a lot. But Resistance, Clones, First Order, Zader, Veers Troopers, none of them can beat zaul, only rex can, or maybe other zauls. But zaul has made it so you either Run Zaul, or Rex to beat zaul. Everyone else is nobody.
There is no reason that anyone with a zaul and 40K power should be beating a 50K+ team with 4 zetas 100% of the time.
I ran Zader (L), zihilus, Zid, zR2, GK and had no problem beating any team, zaul (L) teams included. I also never required a refresh to regain 1st in arena the following day. Mature nov'15 shard. I don't run this team now, because I got bored and am trying to get Jedi to work.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,499 PostsLatest Activity: 4 days ago
Related Posts
Recent Discussions
- 5 minutes ago
- 57 minutes ago
- 2 hours ago