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Nikoms565
8 years agoNot applicable
"ProximaB1_;c-1526035" wrote:"Nikoms565;c-1514994" wrote:"RangerVortex;c-1514104" wrote:
CLS over and over and over and over and over. Kitten TW
This is exactly why they should have left the "more defensive teams deployment" in place. Now, at the high(ish) levels (125+ GP or more) each territory is 25 of the same team. So you fight once, then wait for your guildies to each fight once. Lot's of fun in a multi-national guild. (that was sarcasm). The change to the score system also encourages this style of both offense and defense, because it only makes sense to attack if you can with 5 remaining characters - especially if someone else in your guild can. It absolutely discourages creativity and strategy.
TB is more fun now - especially since the two changes.
Tw is my favorite part of the game. But I agree with you more defensive deployments is needed.
I realize that balancing the game for people who have been playing for two and half years at the same as people who have been playing for two and half months can be a challenge, as what works for one group, won't work for another.
The idea of scaling the number of teams needed was a good one - they just needed to tweak the numbers (higher GP guilds for more teams) as it was clearly too low for lower GP guilds. But instead of adjusting things based on feedback, they scrapped the entire thing all together, and instead introduced the unnecessarily complex scoring system.
I don't usually question CG's motives (operative word is "usually") - but it sometimes feel that they wield a sledge hammer at times when a pair of tweezers would be sufficient. The intention is good - but the execution is often rushed, bugged, incomplete, or some combination.
The same thing happened with the raid rewards - and it's "fix". But there's an entire mega-thread for that, so I won't derail this discussion of TW.
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