Forum Discussion
8 years ago
"Vertigo;1007969" wrote:
I wouldn't say skeptical is the right word there. It's just not a helpful team for those who are trying to prepare for HAAT, and anyone with GK at 7* probably has HAAT down, and doesn't need to worry about getting massive numbers, especially in P1 where the phase goes down very easily due to it's lower health total.
Personally I would still like an explanation behind this team. Maul for damage I'm guessing, JKA/Boba lead for more damage, GK for Retribution? Foresight? Cleanse? Taunt? Assists? Why is FOTP in there? What's his purpose? And why in the world is Jawa Scavenger in that team? (Although props to you for making him useful in more than just a p2 4-clone team)
This team is not really there for the damage it's more just for entertainment ;) it's hilarious watching GG go over and over and getting countered by everyone.
I originally came up with the Maul/ GK combo in p1 using Boba lead Ani and Rex in addition, this dear fellow (a shard mate of mine) improved it and I have also been able to get 25% with that setup.
The main goal is simple: Maul dazes so the adds are completely taken care of and GK gives everyone retribution, FOTP does the double tap and Scav calls an assist so pretty much every time GG uses his AoE you get 7 hits on him and reset his cooldowns
In the very most cases you only get to go with the toons that are faster than GG at all and then he goes over and over until enrage
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