Draak Davaron: Kit Concept
Lore: Once the padawan of General Obi Wan Kenobi, Draak rose to prominence after fighting Arkra and losing an arm in the process. He was then given command of the 332nd clone battalion alongside Commander Gress, and worked frequently with the 501st and 312th to win vital campaigns for the Republic. Draak eventually found a forbidden holocron that Arkra had once promised to him, and it revealed a terrible secret (that I will not say because it's the most pivotal piece of lore in this, but I'll let people speculate). Unable to cope with the Jedi lies and dogma, he renounced the order to follow a different, and much darker, path.
Despite his role as a tank, Draak deals a lot of damage to force users, especially the Jedi that, in his eyes, betrayed him with their cover-up. His abilities come from ideas for his character, such as massive increases in force power at the cost of grievous injuries, and a transformation mechanic that puts him dangerously close to the dark side. He would also be the second unit to have four zetas.
An immensely powerful force user and former Jedi general that is more alike to Arkra than he realises, Draak walks the line between light and dark, fiercely protects his new allies, and is unafraid to use his darkness to overwhelm his foes.
Unit Name - Draak Davaron
Tags - Light Side, Tank, Leader, Arkan Empire, Unaligned Force User
Mastery - Deflection Chance, Dodge Chance, Health, and Protection
Focused Prowess (Basic) (Final text, Zeta)
Deal Physical damage to target enemy twice and inflict Defence Down for 3 turns. If this is the first ability Draak uses during his turn, they already had Defence Down, are a Jedi, Sith or Unaligned Force User Tank also inflict Armour Shred. All Dark Side allies gain Advantage for 1 turn and all Light Side allies gain 10% turn meter.
Whirlwind Blade (Special 1, cooldown 4) (Final text, Omega)
Inflict Burning and Healing Immunity for 2 turns on all enemies, then deal Physical damage to them. Jedi, Sith and Unaligned Force Users can’t evade this attack. If Arkra is an enemy, he takes triple damage and is also inflicted with Daze and Speed Down for 3 turns, which can’t be evaded or resisted.
All allies recover 4% Health and Protection for each debuff inflicted and gain 4% turn meter for each debuff resisted.
Force Trance (Special 2, cooldown 6) (Final text, Zeta)
Deal Physical damage to all enemies, which can’t be countered, and deal massive damage to self. This damage can’t defeat Draak. Then, for each stack of Dark Ascension on him, revive a random defeated ally with 20% Health and Protection for each living enemy. Draak gains Unbound Power for 2 turns, which can’t be copied, dispelled or prevented.
Unbound Power: +150% Offense, -50% Defense, -40% Speed; whenever this character is damaged by an enemy, that enemy takes damage equal to 80% of this character’s Offense; this character’s appearance is altered while this effect is active
Break the Chains (Granted) (Final text)
Limit one use per battle. This ability can’t be used while Draak has allies.
Draak dispels all debuffs on himself, recovers 100% Health and Protection, which can’t be prevented, then gains a bonus turn. He also loses his current ability set and gains three new abilities.
[Basic] Focused Rage: During his turn, inflict Deathmark on the target enemy until the end of the turn, then deal Physical damage to them. Otherwise, gain Advantage and 10% turn meter, then deal Physical damage. This attack can’t be evaded, and Deathmark can’t be prevented.
[Special 1] Maelstrom: Deal Physical damage to all enemies, inflict Burning, Shock and Healing Immunity for 3 turns, which can’t be resisted, and inflict Stun on two random enemies for 2 turns. If an enemy was already Blinded, Blind all enemies for 2 turns. Inflict Fear on all Jedi, Sith and Unaligned Force User enemies for 1 turn, which can’t be dispelled, evaded or resisted. Then, if all living enemies are Jedi, Sith or Unaligned Force Users, deal additional true damage to them equal to 40% of Draak’s Offense.
[Special 2] A Darker Path: Gain Unbound Power for 2 turns, which can’t be copied, dispelled or prevented. Then, inflict Blind on target enemy for 3 turns and reduce their speed by 10% until the end of the encounter (stacking, excludes raid bosses and Galactic Legends), and if they were already debuffed before this attack, Draak gains 10% speed until the end of the encounter (stacking). If the target is the weakest or a Jedi, also inflict Fracture on them until the end of Draak’s next turn, which can’t be copied, dispelled or prevented. This ability can’t be resisted, and enemy Arkra cannot evade.
Heir to the Shattered Throne (Leader) (Final text, Zeta)
Draak can’t be defeated while other allies are present. If both DG-712 and LS-116 are allies at the start of battle, LS-116’s assist chance on his unique also applies to Light Side allies.
All allies gain +5% Max Health, Max Protection, and Defense for each enemy present at the start of battle, doubled for Galactic Republic and Arkan Empire enemies. Whenever an ally is Critically hit, they lose 10% Critical Damage for 1 turn and gain 10% Offense and 10% Health Steal for 2 turns, doubled if they are below 50% Health.
The first time each other ally falls below 30% Health, they recover 100% Max Health and Protection, reduce their cooldowns by 1 and Draak is inflicted with Fracture until all other allies have taken a turn, which can’t be copied, dispelled, evaded or resisted. Whenever Draak loses Fracture, he gains a stack of Dark Ascension until the end of the encounter, which can’t be copied or dispelled.
If Draak has 3 non-Galactic Legend Arkan Empire allies and one Clone Trooper ally, he gains the granted special ability Break The Chains.
Dark Ascension: Damage received decreased by 15% and damage dealt increased by 30%
Betrayed (Unique) (Final text, Zeta)
Dark Side enemies have -40% Potency and Critical Damage. Light Side enemies have -40 Speed and -40% Tenacity. Enemy Galactic Republic Jedi can’t gain bonus turn meter or Protection Up.
Draak has +10% counter Chance for each Jedi and Arkan Empire enemy at the start of battle, and gains additional bonuses depending on the target’s affiliation:
Jedi - Whenever a Jedi enemy gains Foresight, they dispel it and are inflicted with Evasion down for 2 turns, which can’t be evaded
Sith - Draak’s basic ability inflicts Ability Block, and his attacks ignore Defense
Unaligned Force User - Draak ignores Protection while they are debuffed
When Draak uses any ability while targeting a Galactic Republic Jedi, he immediately uses Focused Prowess, dealing 15% more damage for each Jedi enemy. Draak doubles all his stats whenever an enemy Arkra activates his Ultimate ability.
Recommended Mods: Offense + Defense
Keep up Draak's damage with Offense while boosting his vitality with Defense
Triangle (Holo-Array) Primary: Offense
Cross (Multiplexer) Primary: Offense
Circle (Data-Bus) Primary: Protection
Arrow (Receiver) Primary: Speed
Secondaries: Speed, Offense %, Offense flat, Protection