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7 years ago
Here is a recent post that is shows data still supports the 30% average.
"EduardoCadav;c-1619987" wrote:
Sure thing, it's not a very clear way of presenting it, sorry. I added two columns that should help, the per battle drop rate as a % and the exact character node.
Hard nodes (5 battles a day)
energy | Shards Collected | days farming | delta (days) | per battle rate | Character
- 20 | 55 | 34 | -0.7 | 32.4% | Holdo
- 12 | 46 | 30 | -2.1 | 30.1% | Hoth Soldier
- 12 | 41 | 30 | -5.2 | 27.3% | Sabine
- 20 | 78 | 46 | +1.3 | 33.9% | Shoretrooper
- 20 | 24 | 14 | +0.5 | 34.3% | Wicket
- 20 | 23 | 14 | -0.1 | 32.9% | Baze
In terms of the time frame the OP mentioned the last 5 weeks. By coincidence I started these 6 farms right about that time. The "days farming" number is the number of days up to today of course so from just over 5 weeks for shore and two weeks for wicket and baze.
Hopefully that's more clear. On it's own I wouldn't want to predict the drop rate from such a small amount of data but together with a very strong prior from previous more extensive tracking indicating a drop rate of 30%-33% the numbers I'm seeing suggest no change. Hope it's helpful ¯\_(ツ)_/¯ sorry you seem to be seeing lower.
EDIT to add answer to question about ships: I'm only using ship energy for gear and I don't track any gear drops just hit sim and pray ;)
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