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Demos1178's avatar
7 years ago

Empire additions

Here's some ideas for some Empire additions.

Imperial Interrogation Droid - A very fast, low health, low protection Imperial support Droid. Tags: Darkside, Empire, Droid, Support

Poisoned - Basic
Deal physical damage to target enemy and inflict Poisoned. Poisoned: Unit loses 5% health when inflicted and at the start of their turn, is immune to allied Dispell and loses all stacks of Poisoned when healed to full health. Can't be resisted or evaded.

Interrogation Tactics - 2 turn cool down
- Deal physical damage to target enemy and inflict Tenacity Down for 2 turns. Call target ally to assist. Target Ally gains Advantage for 1 turn.

Interrogation Protocol - Unique
- At the end of each turn, Imperial Interrogation Droid grants Potency Up for 2 turns to a random Empire Ally. When Imperial Interrogation Droid is defeated while any Empire Ally is active, it is revived at full health and protection. When there is no active Allies, it escapes the battle.

*Special note: Base speed is 200.


Imperial Support Droid - A deadly Droid that exploits Debuffed enemies and boost Empire Allies.
Tags: Darkside, Empire, Droid, Support

Shot Analysis - Basic
- Deal physical damage to target enemy with 80% chance to Stun for 1 turn. Stun chance is 100% on Critical Hit. Debuff target for 2 turns based on role. Attacker: Offense Down; Tank: Buff Immunity; Support/Healer: Ability Block.

Battle Optimization - 5 turn cool down
- Scan all enemies and inflict for 2 turns Target Lock, Defense Down, Offense Down, and Speed Down on all enemies. Target Lock: Target is Exposed and has Evasion Down.
-zeta- -1 cool down, Rebel enemies cannot Resist or Evade. Empire and Droid Allies gain Offense Up, Crit Chance Up, and Speed Up for 2 turns.

Attack Algorithm - Unique
- When Imperial Support Droid is critically hit, gains Foresight for 1 turn. Empire and Droid Allies have an 80% chance to gain Foresight for 1 turn when critically hit.

Self Destruct Protocol - Unique
- When Imperial Support Droid is defeated, self-destruct is activated and deals special damage to all enemies. This attack can't be evaded. This attack does 20% additional damage for each active Empire or Droid ally. This Damage is double against Rebel enemies.


Imperial Assassin Droid - Deadly Empire Droid with one objective; to eliminate it's target. Tags: Darkside, Empire, Droid, Attacker

Piercing Strike - Basic
- Deal physical damage to target enemy and inflict Damage Over Time for 2 turns. Add additional DOT on Critical Hit.

Singular Target - 3 turn cool down. Deal physical damage to target enemy. If enemy is a Rebel, attack a Second time. If Assassin Droid is stealthed, this attack is guaranteed critical hit. 80% chance to inflict Deathmark on a critical hit.

Overload Assault - 3 turn cool down
- Deal physical damage to all enemies. All Empire Allies are called to assist against target enemy dealing 50% less damage.

Assassin Programming - Unique
At the end of each turn, has a 50% chance to gain stealth for 2 turns. For each Critical Hit scored while stealthed, gain +5 Speed (stacking) till defeated or end if encounter.



And these next two aren't Empire exactly but I like just the same.


Malakili - Human Slave purchased by Jabba the Hutt to care for and train the Rancor because of his reputation with the Galaxy's most fearsome creatures. Tags: Darkside, Tank, Scoundrel

Melee Blow - basic
- Deal physical damage to target enemy. If target has less than 50% Turn Meter, deal physical damage a second time. If target has more than 50% turn meter, gain Taunt for 2 turns.

Melee Charge - 3 turn cool down.
- Charges forward dealing physical damage to target enemy and inflict Stagger and Ability Block for 2 turns. If Malakili has Taunt, neither Damage, Stagger, or Ability Block can be evaded or resisted.

Thick Skin - Unique
- Malakili takes 50% less damage from all attacks.
-zeta- +Immune to debuffs while Taunt is active.

All Beast Can be Trained - Unique
- All Allies do +50% damage to Raid Bosses. Malakili does + 150% more damage to Raid Bosses.


And one everyone has been wanting:
Galen Marek - Secret Apprentice to Darth Vader who, after being betrayed by his Master and the Emperor, became a hero of the fledgling Rebel Movement.
Tags: Lightside, Darkside, Rebel, Empire, Jedi, Sith, Attacker. *Certain abilities are unavailable depending if Galen is battling as Lightside (LS) or Darkside (DS).

Vengeful Strike - Basic
- Deal physical damage to Target enemy and gain Advantage for 1 turn. (LS) Expose target for 2 turns. (DS) Inflict Daze for 2 turns.

Force Grip - 3 turn cool down
- Deal physical damage to all enemies. This Damage ignores Counter and Turn Meter gain. For every critical hit:
(DS) - inflict Buff Block for 2 turns. (Can not be dispelled or prevented)
(LS) - a random ally gains Debuff Block (Can not be dispelled or prevented)

Force Storm - 3 turn cool down
- Deal physical damage to all enemies.
(LS) All Allies gain Force Shield and Protection Regeneration for 2 turns.
(DS) Inflict Shock on target enemy for 2 turns and stun all enemies for 1 turn.

The Force Unleashed - 50 turn cool down (LS&DS)
- Galen sacrifices himself instantly defeating target enemy and dealing physical damage to all enemies. This Damage ignores Protection. Any time Galen or an ally score a Critical Hit or take a Critical Hit decrease cool down by one.
-zeta- Defeat all enemies under 50% Health. All Allies gain Advantage and Crit Damage Up for 2 turns.
*Against Raid Bosses, Galen does not Sacrifice himself but gains Expose for 2 turns. Does not instant defeat Raid Bosses.

Dark Apprentice - Unique (DS only)
- Gain 10% Offense for every Empire Ally
Gain 10 Speed for every Sith Ally.
-zeta- + All Empire and Sith Allies gain 20% Critical Chance. If Vader is Present, Vader gains all bonuses as well.

Redemption - Unique (LS only)
- All Allies gain Tenacity Up when another Ally is defeated and gain 20% Offense when an enemy is defeated.
-zeta- All Allies gain Tenacity Up, Retribution for 1 turn, and Protection Recharge for 2 turns when any Ally or enemy is defeated.