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Basanovbeni's avatar
4 years ago

Fankit for Nightsister Merrin

I ran out of ideas for old republic characters so I decided on a side project, being some Fallen Order Kits, thought for this post, I only got this one.

I hope you enjoy the read and that I earn your honest feedback!

Merrin:
Spoiler

Nightsister Merrin
Roles: Light Side, Nightsisters, Attacker, Leader
Description: Capable nightsister priestess who sabotages buffs on enemies and specializes in Turnmeter manipulation

(Basic) Soulfire
Deal Special damage to the target enemy two times and reduce their Turnmeter by 5% for each critical hit and if the enemy is buffed. If this effect is resisted, Merrin gains +20% Turnmeter and other Nightsister allies gain half of this amount.

(Special) Nightsisters' Curse (4 turn CD)
Dispel all buffs on the target enemy and inflict them with Cursed until this Ability is re-cast or Merrin is defeated. Target enemy will then have their cooldowns increased by 1 and Merrin copies all buffs dispelled on them for 2 turns (except taunt). Nightsister allies active then gain 5% Turnmeter per buff Merrin gains through this Ability.

Cursed: Tenacity is set to 0, cannot gain Bonus Turnmeter. Whenever a Nightsister ally critically hits this unit, their turnmeter is reduced by 5% which cannot be prevented. All buffs this unit gains are dispelled and Merrin copies them for 2 turns. (Raid Boss: -50% Tenacity and Defense, basic Abilities against this unit deal +25% damage)

(Special) Arc of Redemption (5 turn CD)
Cleanse all debuffs from all allies, then grant them Offense Up and Speed Up for 2 turns. Nightsister allies gain Critical Damage Up for 2 turns and recover 15% Health and Protection. Then, call all Nightsister allies to assist against the target enemy. If the target enemy is Cursed, Merrin gains a Bonus Turn.

(Leader) The Last Nightsister
Nightsister allies gain +100% counter chance and have +100% Critical Chance and +50% Critical Damage when attacking out of turn. Enemies defeated by Nightsisters cannot be revived. Whenever a Nightsister ally is inflicted with a debuff, they gain Tenacity Up for 2 turns as well as an additional effect based on their roles:
- Attacker: Defence Penetration Up for 2 turns
- Support/Healer: +10% Turnmeter
- Tank: Marked and Defense Up for 2 turns.

(Unique) Lost Magick
At the beginning of each Encounter, Merrin gains Protection Up (75%) for 2 turns.

If at the beginning of the encounter, all allies are Nightsisters, enemies cannot receive Protection-based buffs (Protection Up, Protection over time, Bonus Protection). Whenever an enemy uses an Ability that would grant any enemies Protection-based buffs, all Nightsister allies gain them for 1 turn instead.

For each Nightsister ally without Protection, Merrin gains +20% Offense.

(Unique) Fate of the Cursed
As long as an enemy is Cursed, Merrin gains +50% Tenacity and has +25% Max Health and Max Protection. Enemies with Cursed cannot target Merrin. Whenever an enemy with Cursed uses a special Ability, Merrin gains +20% Turnmeter and other Nightsister allies gain half of this amount.

Whenever an enemy with Cursed is defeated, revive a random defeated Nightsister ally at 100% Health and 50% Turnmeter. If there are no Nightsister allies to revive, all nightsister allies instead recover 15% Health and Protection.
  • "Sebek;c-2222789" wrote:
    Great, but you ate "each" before For and Nightsister in the Leader Ability.


    I saw, it was the unique, but I saw XD Fixed it now. Thanks