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Basanovbeni's avatar
5 years ago

Fankit for Nomi Sunrider

The usual story. Got bored, wanted to work on kits, here we are. This time, I decided to throw my hands into uncharted territory and go further than even the OR.

This kit features Nomi Sunrider.

For those who don't know, Nomi Sunrider is a very pivotal character for the old days of SW Lore, an age where the galactic republic didn't exist and it was just the Jedi Order. Nomi was a leading figure in the Great Sith War to defeat the fallen jedi Exar Kun and was the one to take down Ulic Qel-Droma after he was corrupted by hatred and pushed to the Dark Side. So she is a very big figure for lore enthusiasts and one of the reasons why Exar Kun didn't succeed in his schenanigans.

So, let's get to the good stuff.

Nomi Sunrider:
Spoiler

Nomi Sunrider
Roles: Light Side, Jedi, Old Republic, Leader, Support
Description: A prptective Jedi Master who keeps her allies alive at her own perill

(Basic) Guidance
Deal special damage to target enemy and inflict Offense Down and Defence Down for 2 turns. Then, grant all other allies 5% Turnmeter. Jedi Allies recover 5% Protection and Old Republic allies gain Offense Up for 1 turn.

(ZETA) (Special) Perseverance of Faith (5 turn CD)
Stun all enemies for 1 turn, which cannot be evaded. Then, call all other allies to assist against target enemy, dealing 30% reducued damage. Jedi allies gain +25% Turnmeter and recover 15% Health and Protection. Old Republic allies cleanse all debuffs and gain the opposite buffs, if any. If all enemies are buffed, reduce the cooldown of this Ability by 2.

(ZETA) (Special) Faith of the Jedi Master (3 turn CD)
Cleanse target ally from all debuffs, then call them to assist against target enemy. If target ally is a Jedi, they gain Critical Chance Up and Critical Damage Up for 1 turn. If target ally is Old Republic, they gain Lifesteal up, Max. Health Up and Protection Up (25%) for 2 turns. If target ally is Old Republic Jedi, they gain +25% offense (Stacking) until the end of the Encounter.

(Special) Luminous Eternity (4 turn CD)
Nomi Sunrider stuns herself and gains Marked, reduces her speed by -50% and is immune to Turnmeter-manipulation until the beginning of her next turn. As long as Nomi Sunrider is stunned through this Ability, All other Allies gain Damage Immunity and they ignore enemy defence during their turns. The effects of this Ability cannot be resisted, prevented, copied or dispelled.

This Ability begins on a cooldown and is immune to cooldown-decreases.

(ZETA) (Leader) The Light at the end of the Path
All Light Side allies gain +40% Mastery, +50% maximum Health and +100% Counterchance.

Whenever an Old Republic or Jedi ally attacks out of turn when below 100% Health, they gain +15% turnmeter and increase their critical damage by 5% (Stacking, up to +200%) until the end of the Battle. If an Old Republic Jedi deals a critical hit during their turn, they cleanse up to 2 buffs on the target enemy, prioritizing Offensive Buffs (Offense Up, Critical Chance Up, Critical Damage Up, Defence Penetration Up, Accuracy Up, Lifesteal Up)

(ZETA) (Unique) Pinnacle of limitless Potential
At the end of each Encounter, Nomi Sunrider gains +25% Tenacity and Defence for each Jedi Ally and +15% max. Protection for each Old Republic Ally.

If Nomi Sunrider is defeated for the first time during a Battle, all Old Republic and Jedi allies, who were defeated, are revived at 100% Health, 50% Protection, 50% Turnmeter and Protection over Time (15%) for 3 turns.


So, what do you all think?
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