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Captain_Apollo42
7 years agoNew Spectator
"Bouncyslime;d-163005" wrote:
Zetas came in a month after tank was released to dramatically ease the difficulty.
SWGOH has always been about teamwork - meeting new players.
I believe it is time to introduce a new way to buff characters using a guild leveling system.
The higher the level of your guild, you get x amount of currency per level. Only you’re guild leader can choose what upgrades to buy for the guild using that currency. Ex. Extra damage on raids, etc...
Just an idea
I don't mind the difficulty of the heroic but the non-heroic tiers need to be looked at and rebalanced. Especially things like tier 4 that's supposedly balanced for level 70, g8, 4* toons yet g11, level 85, 7* toons don't perform all that impressively considering. Like my guild can clear regular aat in about 12 hours (just a little shy of ready for heroic) which for g8, 6* level 80 toons (so harder than tier 4 sith) yet it takes about 48-72 hours to clear sith raid (depending how motivated we are to clear the mindless grind fest).
Considering that tier 4 is theoretically easier than regular aat my guild should breeze through it in 12 hours or less but between the phase 1 mechanics that hard counter basically everything and absurd boss health pools at that tier make it a mindless multi-day grind. I can't imagine a guild that just meets tier 4 requirements finishing it in under 2 weeks.
A level cap or gear cap increase won't make the lower tiers any easier for players who just hit the minimum requirements and it'll still be the same grind.
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