EVENT - Conquest Sector 1 Boss fight now properly counts the number of stuns needed for completion.
EVENT - The consumable "Initial Frenzy Tech" now correctly counts towards the Sector 3 Feat, "Relentless Frenzy".
It's because these two bug fixes will make these feats harder. That means people had an easier time on these two, while the others balanced it out.
You're welcome, is what they are saying. No compensation for people who missed a higher reward, or spent extra crystals to reach a reward because bugs cost them extra battles.
No compensation for our efforts in bug hunting for them.
In another game I've played, the developers send out a compensation pack with every update for the inconvenience of having to update and reload the game. And compensation packs would go out to everyone, not a select few. I often got a mysterious "sorry" pack for issues that in no way affected me. Just good customer service practices when your goods cost zero to produce after the design phase.
Not CG. No way.